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[Poll] Revert Kepler and reactivate gates

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Poll: Revert Kepler?
You do not have permission to vote in this poll.
Yes
71.21%
47 71.21%
No
19.70%
13 19.70%
Other (Why?)
9.09%
6 9.09%
Total 66 vote(s) 100%
* You voted for this item. [Show Results]

[Poll] Revert Kepler and reactivate gates
Offline Binski
02-22-2021, 07:31 PM,
#18
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

I agree with Ivan that with all dead end systems there are still little ways to make them practical in some way so there is a unique thing about each one. Cutting and merging systems is a ridiculous solution. Doing things to attract players should always be preferred to major alterations to the environment. We should be trying to keep things consistent here as much as possible from here on. What we need are more things to do with our stuff, and freedom to do stuff without pier pressure preventing it.

If we need to shrink or drastically edit the game to accomodate for the frozenness of the mod world its telling us something. This place is dominated by short term logging, no one logs to set out on adventures anymore. After you have built and consumed there is nothing to keep you going anymore. Everyone hits a ceiling to what they can achieve because of the permanent lockdown. It can all change with changing the basic functioning of the mod with regards to player RP development. If there is no entertainment of that kind of change, this place is only being held hostage to suit the desires of a few at the top (the only ones that are happy with the place). A few simple changes and this place could totally restart. I keep saying, there is a game within this game that could be being played here all the time, but it all goes to waste to keep lazier players (or those with a nice big slice of the pie) happy.

Without any significant change, this place is doomed to shrink until no one's left. Why let it go that way? There is literally no reason to keep the mod locked. Its like we have an RP fascist dictatorship here. Only inner party members have any influence, the rest of us out party members are only here as cannon fodder it seems. Those arguing against a player (faction) driven system are only trying to protect what they already have, and simultaneously prove they don't really care about the game world, just their chosen faction.

So that all brings me to my final point. If we had a faction challenge system, any of the factions with ZOI could try to take over Ames from the Zoners. It would give any of those factions something to work for. Maybe the Xenos would try to expand and take advantage of the situation, essentially digging in and using the dark matter storm as even more isolation for their operations. Maybe GC would want to make a go at it. Bottom line, with a system in place players would already be organizing, planning and doing stuff with hope of achieving a real goal! Let the players sort this stuff out and it generates activity. trade, etc.

People who would say we shouldnt do that or avoid real fights over stuff are just trying to avoid losing, when it obviously kills the mod.
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Messages In This Thread
[Poll] Revert Kepler and reactivate gates - by Egon Bigmemes - 02-22-2021, 07:54 AM
RE: [Poll] Revert Kepler and reactivate gates - by Charo - 02-22-2021, 08:04 AM
RE: [Poll] Revert Kepler and reactivate gates - by The_Godslayer - 02-22-2021, 08:11 AM
RE: [Poll] Revert Kepler and reactivate gates - by Skorak - 02-22-2021, 08:15 AM
RE: [Poll] Revert Kepler and reactivate gates - by WesternPeregrine - 02-22-2021, 02:03 PM
RE: [Poll] Revert Kepler and reactivate gates - by Lythrilux - 02-22-2021, 02:42 PM
RE: [Poll] Revert Kepler and reactivate gates - by Reeves - 02-22-2021, 08:21 AM
RE: [Poll] Revert Kepler and reactivate gates - by Binski - 02-22-2021, 09:23 AM
RE: [Poll] Revert Kepler and reactivate gates - by Lemon - 02-22-2021, 09:25 AM
RE: [Poll] Revert Kepler and reactivate gates - by darkwind - 02-22-2021, 11:07 AM
RE: [Poll] Revert Kepler and reactivate gates - by LORD CHRIS - 02-22-2021, 12:33 PM
RE: [Poll] Revert Kepler and reactivate gates - by SnakThree - 02-22-2021, 01:32 PM
RE: [Poll] Revert Kepler and reactivate gates - by LORD CHRIS - 02-22-2021, 10:36 PM
RE: [Poll] Revert Kepler and reactivate gates - by James Greed - 02-22-2021, 11:37 AM
RE: [Poll] Revert Kepler and reactivate gates - by Reeves - 02-22-2021, 11:47 AM
RE: [Poll] Revert Kepler and reactivate gates - by Reeves - 02-22-2021, 02:49 PM
RE: [Poll] Revert Kepler and reactivate gates - by Username removed - 02-22-2021, 04:56 PM
RE: [Poll] Revert Kepler and reactivate gates - by WesternPeregrine - 02-22-2021, 06:40 PM
RE: [Poll] Revert Kepler and reactivate gates - by Binski - 02-22-2021, 07:31 PM
RE: [Poll] Revert Kepler and reactivate gates - by Username removed - 02-22-2021, 07:35 PM
RE: [Poll] Revert Kepler and reactivate gates - by LuckyOne - 02-22-2021, 10:50 PM
RE: [Poll] Revert Kepler and reactivate gates - by Egon Bigmemes - 02-24-2021, 10:04 AM
RE: [Poll] Revert Kepler and reactivate gates - by Groshyr - 02-24-2021, 10:30 AM
RE: [Poll] Revert Kepler and reactivate gates - by Kauket - 02-24-2021, 12:19 PM
RE: [Poll] Revert Kepler and reactivate gates - by Egon Bigmemes - 02-24-2021, 10:33 AM

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