(03-04-2021, 11:55 AM)Saronsen Wrote: anything involving scidata is a hard pass from me
i dont want to sit down every day after work grinding scidata, and i know no one else in my faction wants to either
This statement literally proves what has killed this mod over the years. You don't want to do more, so you pressure to lower the bar to suit yourself. Apparently what you want is not what is best for the mod or anyone who is willing to put effort into it. I often wonder how people can complain about this place and then also suppress change, when its so obvious that this attitude you have is the status quo that keeps this place lacking.
(03-04-2021, 11:59 AM)Champ Wrote: Sorry, no.
This is a different mod, or particularly a different server. It's totally do-able, but it is not Discovery. This idea has been pitched before, and I'm pretty sure even run as a server, if I'm not mistaken. Related: other servers should be made available in the server list without direct connection.
And particularly, nobody wants to grind for sci-data so that they can then grind out a siege.
Edit: There's a larger discussion to be had here about the balance between faction / player driven vs. centrally driven story and I am not here to have my head bit off about that.
What is discovery? Seems even still to be a dying mod compared to what it could be. When you say 'nobody' wants to grind for scidata to earn a siege to change the map a bit, who is it you speak for again? That makes no sense to me. If its true, why not allow it for a while and see what happens? I'm willing to bet we'd see some new things happen finally. Why is that so feared? No one here has made the connection yet that this is what helped choke this place down in population?
(03-04-2021, 12:03 PM)Vitoniz30 Wrote: Binski, sorry, but no. All these features should be provided without weeks of worthless grinding and with less buearucracy. People, even official factions, are playing Freelancer, but not space version of Farming Simulator. You also proposed too many scidata to acquire OF challenge
How do you provide that without some beurocracy? This system at least provides a fair and orderly structure to give people a framework to act within. So at least some change could happen within reason. I highly suggest to people do go back and fully read what I wrote about it. This is as simple as it gets and has been designed around the way we already play. There really isn't already a build up of scidata at the moment? Its easy enough. I'm willing to bet that after a few weeks or months, factions would build up the scidata to begin some challenges. There has got to be a bunch of places around the server that would stand to be solved by the application of such a system. Cash in the scidata, get a siege event on a station you want to try to grab. How fair the battle is and how balanced it is is another issue, I'm totally open to juggling the numbers to make it reasonable.
(03-04-2021, 12:08 PM)Gardarik Wrote: Easily abusable by factions with more peeps system. People just prefer factions they like and enjoy playing. Some factions will be left with no resistance whatsoever. So I can easily imagine Liberty Lawfuls just destroying all unlawful stations in Liberty like that, harming the gameplay. Add to this difference in time zones and scarce population, and it can lead to skewing the gameplay in a very bad direction. Hard no from me.
Yeah well things change. This system is set up to not be easily abusable. There is definitely still enough players to populate two sides in any battle here, and probably a few times over. Heaven forbid we then advertise to places and the old player base that we made some changes, added some options, and hope to attract players to bring up the numbers all around. Nothing will ever change significantly population wise unless we do something radical to stimulate some growth. How can you all just 'hard no' this probably without fully reading it all to spare yourselves some inconvenience? That is what is killing this place. It won't change until you all are willing to go out on a limb and take a chance on some change for once.
(03-04-2021, 12:14 PM)Relation-Ship Wrote: I am extremely against this - Freelancer was a game designed as one when dying in game doesn't much matter sieges and PoBs are a great activity generators in the short run, they are fun first couple days If both sides participate.
But after that they are complete RP and entire house killers - where people start to win at all Costs,stop role-playing and get burned out and eventually the house dies out (Bretonia) in the long run.
And this is just player owned bases that aren't even canon and don't even matter much- I can't even imagine what would happen if important solars were to be sieged - it would eradicate any roleplay or any sense of fun from discovery where it is still left as people would try to win at all Costs.
Again, its like clinging to an old way of thinking that somehow no one ever realized is exactly what keeps the place limited and falling behind. At the moment with no major story developments active, houses (bretonia) being left with no reason to be active, how is a projected continuation of the shrink worse than finally allowing some sieging of important solars? Roleplay is already mostly frozen,, I see a lack of fun because the place is suppressed by people that change the game to suit themselves and their factions. This system also essentially forces everyone to go through the game to make changes happen. I guarantee that if we made these changes it would spread and begin to contribute to keeping the place more lively. We either have competitions with some risk and allow more freedom or we keep the place neutralized to avoid theoretical butthurt. Its not worth it, without opening things up this place is kept way smaller than what it has to be. People really prefer that? Not willing to support any significant changes to try to see that change?
(03-04-2021, 12:32 PM)Piombo65 Wrote: Honestly I'm agree. But considering indeed the negative parts, this thing could be limited only to wild systems like Omicrons, Omegas, Taus and Sigmas and not involving the Houses or other mega-corporation (IMG, GMG...). This feature could be useful consequently to independent forces, maybe different "clans" (Like the old Freelancer groups, [FL-ER], {AFC}, or "Unofficial" authorities like Core, Auxo...). Since there will be something to do like attack/protect structures, there will be more activity and seriety to manage a faction and it could also avoid to create too many factions inviting players to join to already existent ones. RP? Sincerely it could also be a good idea to promote it, since the diplomacy that can come to avoid to be costantly attacked by factions.
Edit: To avoid boring grinding, the requirements could be changed in "Minimun number of RP posts to promote that" and "Minimum number of Events to promote that"
Yeah my thinking was that in truth, factions would need to go to work again refreshing alliances and deals to negotiate not attacking places and watching each other's backs. This would bring in a cause for some actual diplomacy between factions with more real time consequences.