(03-04-2021, 12:08 PM)Gardarik Wrote: Easily abusable by factions with more peeps system. People just prefer factions they like and enjoy playing. Some factions will be left with no resistance whatsoever. So I can easily imagine Liberty Lawfuls just destroying all unlawful stations in Liberty like that, harming the gameplay. Add to this difference in time zones and scarce population, and it can lead to skewing the gameplay in a very bad direction. Hard no from me.
Yeah well things change. This system is set up to not be easily abusable. There is definitely still enough players to populate two sides in any battle here, and probably a few times over. Heaven forbid we then advertise to places and the old player base that we made some changes, added some options, and hope to attract players to bring up the numbers all around. Nothing will ever change significantly population wise unless we do something radical to stimulate some growth. How can you all just 'hard no' this probably without fully reading it all to spare yourselves some inconvenience? That is what is killing this place. It won't change until you all are willing to go out on a limb and take a chance on some change for once.
Your "genious" idea here is something that befits a strategy, not a space sim. It is impressive already that we can siege POBs on disco. If you want something like this - I suggest you play Stellaris. It also entails sophisticated economical, ideological, political, scientific and civilisational gameplay. Without those there is literally no point in such a system.
Moreover, you are telling that there are enough people to fuel both sides. Oh really? Firstly, look at the answers to your post. Secondly, study the recent dramas around POBs where defenders haven't even showed up because were either discouraged by the sheer numbers of the attackers, or simply couldn't log because of time zone difference. And the drama that ensued... And those were merely POBs that exist outside of RP. Another example: I don't play in Liberty and Bretonia for aesthetical reasons and will not likely play there whatever comes. There are people like me who prefer to play in Omicrons, Rheinland, you name it. Say, someone sieges a Gaian base in Bretonia, BAF shows up, no Gaians. Base wiped out, less bases for the Gaians, less missions, stations to store ships, everything. This will discourage the dwindling Gaian playerbase even more. Will I show up to help balance up the Gaians and help them? Nope, bcs I don't play in Bretonia. And won't.
In addition, think of it from devs perspective. It requires some time invested in the matter. A lot of time, and regularly. Devs are same people as we are with their RL and are not paid for whatever is happening here. Do you think they will be very motivated to monitor all the time what is going on with this sieges?
All in all, both hands down and still a hard no. Discovery Freelancer lost playerbase not because of lack of wargaming with sieges, but mostly because the game is just old. "Visionary" ideas like this will most likely drive those few left here away while not attracting anyone. Even in hypothetic scenario where a few people do actually come for this, they will quickly lose interest bcs there are so much better games offering this kind of gamepaly than clunky freelancer.
And I still think you're crazy to advocate against it like we really have anything to lose by trying. Its already been demonstrated it can physically be done its just a matter of Admins/GM's wanting to get into the routine of keeping up on making the requests happen. This big work would have a big return I think.
We already apply strategy in concept and in small ways in pvp, so why not go a bit further? What this system says is, there is a way for staff members to focus their efforts on keeping the ball rolling for players. Again, I say lets try it and see how horrible it gets.
And remember people, you can always BUY scidata from miners and dealers. If your faction is in need, hit the market! If you dont want to mine data, and you trade anyways, and you are willing to sink a few hundred mil into your faction every so often, why not pool your funds, invest in scidata, and try to capture a nearby station?
Also, think of potential inrp opportunities. Your faction could only briefly 'capture' a shipyard, perhaps that could be grounds to claim you gained the designs of ships from that base? So if they lose control they might be able to justify use of those ships on their ID. Another earnable benefit that makes good incentive to join an OF. Thats worth grinding for some scidata or grinding to save credits to buy some for that chance.
No offense but only prioritizing around the working population kills the server to save those who can't be on as often. If we change things to bring up population we can fill the gaps in demand for more players to participate. People used to have to take their chances in a 24/7 server.