(03-04-2021, 09:59 PM)Binski Wrote: Thats a laughable excuse though. The NEMP system was literally discouraged and suppressed by faction leaders and staff who didnt want to have to compete with us dumb players when it came to unfolding events. The only faction I was ever in avoided them for that reason and avoided letting them be used. You guys really are cute for thinking we can patchwork the server to keep it going instead of applying a system to let players go to work doing more on their own for once.
What I was getting at is people would use their NEMPs to start events (like myself) but the factions and the community at large weren't really that interested in them. NEMP events became so rare because people just wouldn't log for them outside of silently powertrading whatever event commodity was needed to fix the affected base.
Yeah thats right, thats what happens when the system is designed to be a spin cycle to make players think they're getting something but are really working for nothing. That system was terrible. But it wasnt slowing down over lack of desire by players, there was a build up of events that went nowhere because the staff involved seem to have disliked it was even still a thing. So it was forcefully cut, many people were left holding the bag. Really, the way to have avoided all of that was just let them be pvp only weapons and worry about how to get factions to fight around stations another way.
(03-05-2021, 12:42 AM)Omicron Wrote: Cease and desist. You are broken record that advocates for arcade conquest that will inevitably lead to dominion of the few, to demise of everyone else who isn't considered part of the new pvp meta clique
That's rich coming from one of the obvious anchors to this place. You are the one that has found your own way to conquer and dominate bud. Time for a shake up. All you have is to make it look bad, when this system is anything but arcade. Meanwhile you keeping the game only for mindless pews and fixed events keeps you where you are. You faction head devs are the only players that are as happy as you are with this place. And why? so you can rearrange things in your favor outside of the game. It should be obvious to anyone watching that many of you suppress an actual equally applied system for player factions out of fear you'll lose your positions of power. Meanwhile the Order, Core and Hessians would be the biggest threats to the server under that system, and you act like you havent lead the pvp meta clique yourself from time to time.
I mean, you would cut POB's. Somehow you missed that they saved this place and are one of the biggest allures to this place that's found nowhere else. They're one of the best concepts to Discovery in general, and only need a few adjustments to rebalance every so often. If we cut them the place would fall off a cliff. You think it would make players rush back? Or you want this place to shrink?
(03-05-2021, 12:52 AM)Karst Wrote:
(03-04-2021, 11:59 AM)Champ Wrote: This is a different mod, or particularly a different server. It's totally do-able, but it is not Discovery.
This.
You're describing -in great detail- a totally different game.
This isn't an RTS and frankly we have way too much RTS player attitude already, players who think the goal is for their factions to "win" over other factions.
It's a roleplaying game. The goal is for players to play roles they enjoy and everyone to have fun.
Thats a weak argument. It being a roleplay server is exactly why we need more depth to our actions, more real activities with real value, and a real fluid sociological situation. Consider this people, we already have a silent system of factions dominating, so please dont act like this will be only to let some factions dominate via pvp. Discovery being RP doesn't mean it should be dead. Without something driving the place, we lose players, lose the point of continuing, and slowly lose the point to all the work done here.
The point is to make it so we can rp all of our actions along the way, and work on actual goals, to create ongoing situations that provide open ended gameplay/rp. At least there is then a system that everyone can see and scrutinize to make sure is fair, that can be used to govern what can be done or not done. People play a video game for a reason, those who only want to roleplay still have that option, and the option to go only RP playing dungeons and dragons.
Its a fundemental question of this place's existence. Without an accelerant, we only temporarily spike population once a day or once a week. Open it up and things will go back to being active during the day during the week, and even more on the weekends. If we finally put a system in place for more player gains, yes some factions will beef up, and thats the point! It will have a 'trickle down' effect and generate tons of related activity. Hotspots will naturally form, and shift around naturally.
Picture it this way, a faction could capture a station, so the headlines saying 'faction captures X station after surprise siege' will be real, actual player driven, commensurate to the amount of effort put into it. I see a rise of squabbling battles over border stations and controlling border jump gate IFF's as most likely occurances, and sieges of larger things more rare. But how can people fear more action, more reason to contribute? Hopefully we'll see a more refreshed player population, that now needs to get out of the caves and out into the server to keep themselves on top. The vets here have let the place go stagnant.
Under this system, it takes more than just a big group to win. And no win is gauranteed permanent, it could be lost just as fast, thats the beauty of it. Plus, if it was put in place we could move on to adding earnable bonuses that could be like cards to cash in for advantages to help each side slow down the battle. I guarantee if we put this system in place it would not be an overnight arcade conquest by any means. Instead people would get to work building their fortunes to invest in their chosen factions again! Think about it, the scidata must flow! "He who controls the scidata controls the universe" (Dune). This makes the scidata handlers like banks that control what factions can easily buy scidata. Think of the RP deals and diplomacy required! Perhaps we need a few more anomaly fields added, and just double the data you get per anomaly if it seems hard to acquire, and add a few other special ways to gain lump sums of scidata. Think of how controlling anomaly fields becomes more important, parolling them, and how keeping a faction economy healthy will be a thing. Just because this is a roleplay server doesn't mean it must be kept on lock forever.