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Karlotta's Compendium

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Karlotta's Compendium
Offline Karlotta
03-08-2021, 05:59 PM, (This post was last modified: 10-30-2022, 07:00 PM by Karlotta.)
#1
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

UNDER CONSTRUCTION

This is a work in progress.

If you don't plan on checking for updates regularly and intend to read only once, do it when this is finished and not now.


[Image: 2X82YHl.png]

An in-Depth Look at Discovery’s Community and Activity Problems
(with pictures)


Every few months (sometimes three times in a week) we are graced with posts decrying the state of the Discovery Gaming Community.

The gripe ranges from concerns like “disco’s RP level sucks ass” and “stupid lolwhuts dunno nuffin I wish they were dead” to “disco is too complicated and restrictive” to “it’s boring when you never meet anyone” or “too much bullying, power abuse, double standards, the hypocrisy gives me ulcers”, or now more recently "Oh no! Now OFFICIAL FACTIONS are dying TOO !!!11 What ever can we DO????".

The overarching theme is that DiscoveryGC is full gameplay problems, very unfair, very hypocritical, very stupid, the population is dwindling, and nothing effective is ever done about any of it.

I used to make that kind of thread too, and replied to other threads offering solutions, facts, analysis, logic, and also sarcasm while inevitably becoming cynical like most people who care. Trying to move things towards a better direction here is almost always in vain. Nothing ever changes for the better, and if it does, it’s too little too late.

Not like… 80% of the necessary steps too little, days or weeks too late.

More like... only 5% of the possible and several years late, with two steps in the wrong direction for every step in the right one.

But mostly, nothing at all.

Although the same problems are brought up again and again for years and feasible solutions were provided multiple times, those awarded with the power to change things either don’t care, don’t read, don’t understand, or find that solutions benefiting others are detrimental to themselves, be it for petty reasons as diminishing their own personal “importance” if someone else than themselves fixes stuff.

Many ideas and "solutions" provided of the years were, of course, bullsh!t. Examples of such bullsh!t is stuff that radically changes gameplay into something different than what most people here want, things that are technically impossible, things that achieve the opposite of what they claim to, or things that would require an amount of work that no one is willing or able to invest.

But there are also solutions that are perfectly in line with would people here want (or claim to want, in some cases), perfectly feasible, and there are people willing to put in all the work, if they haven't done so already (hello).

The latter is the kind of solution this thread is dedicated to:

Nothing radical or fancy, just easy common sense stuff, against which no valid counter-argument has ever been provided.

When these weren't simply ignored by staff, the attempts at counter-arguments, were logical fallacies commonly used as excuses to do nothing, such as:

- "it only fixes 90% of the problem and not 100% so we will do nothing" (nirvana fallacy)
- "it's and old game so its not worth trying to change anything now" (non sequitur)
- "I'm doing this in my spare time without pay" (someone other than you could do it)
- "if you want to be less restrictive on this you will drop all restrictions" (slippery slope fallacy)
- "you aren't staff you are karlotta so your idea will be ignored" (ad hominem)
- diluting solutions by making them half-arsed "because compromise" (moderation fallacy)
- various ways of straw-manning the ideas
- denial of objective reality ("there is no better or worse, it's all just personal opinion")

or when all else fails, the wise speech from "wise older man":


If anyone in disco’s appointed “staff” (or their staunch defenders) even tried to justify the status quo instead of just ignoring everything, the “counter-arguments” always consisted of the same old logical fallacies, empty rhetoric, or memes (see section X, “Discovery BS Bingo”), sometimes featuring Latin or otherwise bigly impressive words and phrases they hope will make them look wise to people who have no idea what’s going on.
After the yearlong attempts, there really isn’t much left to say that hasn’t already been said multiple times. The ball has been firmly stuck in the court of those who have the power to change things, and they refuse to even touch it. But since these threads will inevitably keep coming for as long as disco’s blatant problems remain, I might as well summarize it again in a citable source, providing context as well as visual aids. Because we unfortunately still are, as we have been for over a decade, stuck at a point where rational argument either fall on deaf ears or are brushed off with BS excuses, it’s necessary to take a step back and look at how we got here. For that purpose I’ll give a broader look at how certain kinds of people tend to behave and why, and of the history of disco as a community and mod.




Here is a collection of facts, thoughts, and ideas linked to re-occurring themes revolving around how Discovery needs to improve in order to become a more healthy, fun, and growing environment/community.

All ideas were presented to staff via one channel or another (forum posts, discord channels, ingame or discord pms) but were mostly ignored of brushed off with pseudo arguments (often logical fallacies).

If anyone wants to discuss anything about them they should do so somewhere else, for example in the associated discussion threads or discord. Please don't post anything here so it can be kept clean without moderator intervention.

Topics
[+]Spoiler
1. Why people leave
2. On the toxicity or "villainy" of gamers and staffers
3. Proposed staff code of conduct
4. Proposed official faction leader code of conduct
5. Improving the presentation of Discovery's rules
6. Ingame Help System
7. On activity and random encounters
8. Jumphole Overhaul
9. The benefits of increasing trade lane speed
10. More interesting, fun, diverse, and immersive Nomads
11. How events harm disco's activity
12. How POBs can be made more interesting and less harmful
13. How storyline progressions have hurt the playerbase
14. Removing over-regulations from IDs and Laws/Rules
15. On Activity hubs
16. How certain kinds of Multiboxing can benefit the community
17. Ideas about fairness and "pvp honor codes"
18. Info on where to find game info/help in the "empty" neuralnet entry
Each topic and the proposed solutions are largely independent from each other, although there are some links and combined they amplify each other.

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
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Messages In This Thread
Karlotta's Compendium - by Karlotta - 03-08-2021, 05:59 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:42 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:42 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:42 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:43 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:44 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:45 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:45 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:46 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:50 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:55 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:57 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:58 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:59 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 07:59 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 08:00 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 08:01 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 08:02 PM
RE: Karlotta's Compendium - by Karlotta - 03-09-2021, 08:03 PM

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