(03-13-2021, 04:11 AM)Gardarik Wrote: I don't find "even supplying" fun, I especially don't find supplying fun. I overall hate trading and haven't traded on disco for at least two years. Surely I won't spend my time supplying some random base. Ofc I do not represent the whole playerbase and to everyone his own, but I certainly know people like myself and your failing to "read" the playerbase is also not contributing to idea's successful pitch. Rogues can call sizeable OC playerbase to help and MNS Indies might be even more numerous than LNS. What we will have is a few minutes of fighting after which tedious hours of afk sieging ensue, demotivating further defences.
Rise of Nations was extremely simplistic even compared to civilisation series, which in terms is simplistic compared to Paradox strategies like stellar is. Disco, unlike you say, does not have economic, financial, political, administrative, and technological systems established. All of those are merely descriptive to facilitate space arcade shooter gameplay which disco is. Diplomacy exists on some form but without intricacies, because lore also puts constraints. IThis said, I doubt we need to transform a decent space arcade into a very mediocre at best strategy with pot mechanics.
And yeah, Med in the post above succinctly summed it up.
Yeah but thats what watered the place down. You see it as nothing but an arcade shooter. So if you don't trade/supply and see it as arcade, why bother play on a roleplay server? If you don't care why bother even get involved in this coversation? Just don't participate if you don't like it.
And RoN is way more complicated than Civilization. Its an RTS, not a turn based game. You at least must make use of military units with actual practical application to stay in the game.