(03-13-2021, 09:52 AM)Binski Wrote: Yeah but thats what watered the place down. You see it as nothing but an arcade shooter. So if you don't trade/supply and see it as arcade, why bother play on a roleplay server? If you don't care why bother even get involved in this coversation? Just don't participate if you don't like it.
And RoN is way more complicated than Civilization. Its an RTS, not a turn based game. You at least must make use of military units with actual practical application to stay in the game.
I actually play Discovery exactly for RP part because its arcade sim mechanics is old and not entertaining. Again your presumptions are very and very far from reality, devaluating your insight used as an argument. You are speaking about trading/supplying as if those were the cornerstone of RP, which they are not. I do not see your suggestions as contributing to healthy RP as well, because as much as I do like wargaming which I do iRL, not all RP on discovery is about war or geopolitics. I do care and this is exactly why I am vocal against the suggested changes and share my criticism.
P.S. In RoN all you have to do is upgrade units and send them fighting. A simplistic RTS design with some micromanagement. Still, there is only one way to win - eliminate. At least, Civilisation offers much more depth to gameplay thus complexity, because there are more ways to win, be it a cultural, scientific, or diplomatic. It all pales compared to EU4 or Stellaris, however. Still, the point is not which strategy is better but that freelancer is not any of those strategy games and won't be. There was a well-done Discovery Freelancer mod for Sins of Solar Empire for those who wished to control fleets and destroy bases. If you are one of those - find a buddy and host multiplayer lobby to satisfy your crave.