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  Discovery Gaming Community Role-Playing Official Player Factions Inter-House A/)- Technocracy of Auxo Archive
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PROJECT: Irminones

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PROJECT: Irminones
Offline A/)- The Inner Phalanx
03-23-2021, 11:54 PM,
#10
Guardian of the Void
Posts: 496
Threads: 137
Joined: Apr 2015



INCOMING MESSAGE




Specifications have been designed by the internal teams. Teams report Atmospherics requires further development and has requested some samples from Gaia. Reference guidelines are present:

PROPULSION AND TWIN REACTORS
<::CLASSIFIED: MID-COMMAND R&D ACCESS ONLY::>
Quote:
The AXI series was originally built in mind for versatility and long-term performance on lesser scale models. Due to the sheer size of the carrier, an experimental approach is required to tackle the energy systems, as they will need to be operating at a vast capacity. Unlike the other models, twin reactors are required due to differing energy requirements.

Small scale studies and simulations provided that singular cores can effectively be drained of essence, causing the vessel to short due to power loss. Although the cells are vast and exceptionally powerful, overstressing the capacitors will cause an overload in the system, possibly firing back the charged energy and causing a catalyst in the power cell. Such would result in a large scale implosion up to 3,000 clicks, rapidly energising the azurite element to continue its cycle until the potential energy expires.

To get around the minimum and maximum expenditure, an auxiliary generator is installed near the front of the vessel as a safety harness feature. The applicant is installed with an accompanying compressor on the main grid, using a grid meter to monitor the condition of the energy circuit.

Should the powercore overstress and over commit too much energy, the first failsafe trips, activating the auxiliary generator. The second failsafe acts upon the condition of the power cores radiation emissions, absorbing the ions and measuring the decay. Overcharged ions caused from an imminent implosion will trigger the second safety condition, causing the ionic dampeners to be applied. From there, the cell would be left to the fate of the Technocrat technicians to engage a sterilisation beam to safely decharge an unstable core.

ARMOR PLATING SPECIFICATION
Quote:

The chassis of the vessel is developed to allow the body to remain relatively manoeuvrable whilst providing decent protection. An inner reinforced structure is made for the main reactor, specially treated with a composite metal composing of iridium, molybdenum, manganese and vanadium. This ultimately provides a great resistor for the core to ensure all the energy is contained within the chambers and that it is resistant to corrosion. Maintenance regarding the internal framework will need to be performed at a specialist facility, such as Valravn Citadel.

The armored shell of the hull is reinforced with ablative armor plating composite, providing sufficient stability and durability against the environment of space. The plating also permits for resisting attacks from other war vessels, though not as valiant as the heavier composite series such as the 'Deuro' heavy duty plating used in large dreadnoughts.

To offset the negatives of the lighter hull, a thin treatment was applied to the outer layers of the chassis, where in the treatment effectively refracts the surrounding native energy, causing long range radars to be unable to properly determine the vessel. Naturally within an area with environmental disturbances such as nebulae, this may make the vessel virtually invisible, unless detected by shortwave scanners, or simply the eye.

Treatment of the metallurgy involves iridium, platinum and a chemical substance which is found on Gaia. Said chemical is a formula found in the byproduct of a native species of plant, which are used to produce the mixture of minerals and metals, fusing the elements together to make a basic "scaling" effect. The chemicals in the plant appear somewhat akin to oil, providing a glimmering shine with various colours washing around, this is because of particulates that are negatively charged. Upon adding a positive charge and a catalyst, the ph of the chemical decreases and produces a very bleak grey colour as the particles are charged, and excited with some energy. The particles act as a mirror of sorts, refracting elements around it to a minor degree. Those who observe this phenomenon from a distance would be reminded of the oasis illusion, where heat waves produce a "shimmer" effect, such may occur as the perspective at the distance skews the energy that is being warped. Observers at a close range may see the ship hull as off colour as the compound is dulled down by the coating, as not all the light waves on the spectrum are able to get through, and as such, the illusion appears.

BRIDGE & COMMAND CENTRE
Quote:

The command deck contains the vessel overrides in the case of an emergency. Although the Technocrat security protocol will still be in procedure, requiring the life forms to contain the genuine Technocrat signal. The tactical command deck overrides over varying regions of the ship, including but not limited to: The reactor core. The hangars. Living quarters. Armory. Medbay. The auxiliary generators. The propulsion pipeline. Maintenance shafts and the cargo bay along with communications. The bridge is considered the master override in the event of a hostile invasion, permitting the Commander emergency powers, including self catastrophic catalyst core collapse in the main reactor. The codes for self detonation can only be remotely approved by uplink. The main access point for the ships internal AI rests within the Command section of the vessel, meaning that only higher personnel may access the port if the situations requires such.






MESSAGE ENDED

...transmission complete
...terminating stream
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Messages In This Thread
PROJECT: Irminones - by A/)- The Inner Phalanx - 01-03-2021, 01:19 AM
RE: PROJECT: Irminones - by A/)- The Inner Phalanx - 01-06-2021, 02:07 AM
RE: PROJECT: Irminones - by A/)- The Inner Phalanx - 01-27-2021, 02:14 AM
RE: PROJECT: Irminones - by Kauket - 01-28-2021, 02:58 AM
RE: PROJECT: Irminones - by Kauket - 01-29-2021, 03:29 AM
RE: PROJECT: Irminones - by Kauket - 02-02-2021, 08:59 PM
RE: PROJECT: Irminones - by Kauket - 02-03-2021, 08:38 PM
RE: PROJECT: Irminones - by A/)- The Inner Phalanx - 02-07-2021, 09:18 AM
RE: PROJECT: Irminones - by A/)- The Inner Phalanx - 02-19-2021, 12:39 PM
RE: PROJECT: Irminones - by A/)- The Inner Phalanx - 03-23-2021, 11:54 PM
RE: PROJECT: Irminones - by A/)- The Inner Phalanx - 05-18-2021, 07:49 AM
RE: PROJECT: Irminones - by A/)- The Inner Phalanx - 06-06-2021, 12:02 AM

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