Quote:For nebulas, fields, etc., lawfuls avoid them as they're dangerous. Once a smuggler makes it in, they've found their safe zone. Bounty Hunters have intimate knowledge of things in those areas, though, and they keep their mouths shut on that information to maintain an advantage in the market and find their prey when hidden.
"This is the end of the road for Cardamine shipments, at least as far as we're concerned. Rogue smugglers take over for the last leg to the Junker base of Rochester. We prefer the safety and protection offered by the Badlands."
The intent is to attempt to somewhat follow vanilla lore regarding the Cardamine route from Malta to Rochester and encourage specific faction gameplay related to the route by providing advantages through area access or immediately-payable bounties (BHG, Police, etc.). The snub restriction for BHG IDs was partially gameplay (gunboats aren't the most fun in fields) and partially to mirror the ships you do find in those areas.
Actually, I wasn't aware of that one small detail until now. I fly an SRP Bounty Hunter IDed gunboat with a lot of background RP, and have always played by the rules ever since that incident several months ago when I asked an unreasonable demand to a trader in a different character. While it makes sense that lawfuls aren't supposed to hunt smugglers in nebulae or fields, for Bounty Hunters, I personally think gunboats are okay for those hardened enough to take on the risks of venturing there, because a lot of time has passed since the events of vanilla Freelancer.
Cheers. Sorry if I didn't clarify my thoughts enough.