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Offline pillow
04-08-2021, 04:38 PM, (This post was last modified: 04-21-2021, 09:05 PM by pillow.)
#6
Probation
Posts: 1,564
Threads: 27
Joined: May 2014
Staff roles:
Balance Developer

Discovery Freelancer 4.95.3 Balance Changes




Hello, me again with another apocalyptically long patch notes post. This time's the fabled Bomber rework, and - somehow - the Light Fighter rework all in one. We don't know how this happened. Set aside an evening or ten.



But first, a brief - and probably boring - interjection by your friendly neighborhood Haste

Strafing

We've made some class-wide adjustments that aren't listed in the individual ship changelogs below. For one, after @Lex figured out the exact formulae behind strafing, we went ahead and applied our newfound knowledge to adjust strafing forces for Light Fighters and Bombers depending, in part, on their mass:

Light Bombers: 20,000 -> 17,000.
Medium Bombers: 20,000 -> 17,500.
Heavy Bombers: 20,000 -> 18,000.

Standard Light Fighters: 20,000 -> 15,000.
"Class 9" Light Fighters (Hawk, Dagger, etc.): 20,000 -> 17,500.

In the case of Bombers, the goal here was primarily to make it possible for caps to somewhat consistently hit boxing bombers at close range. Heavier bombers are also literally heavier in terms of physics, meaning they require more strafe force to match their lighter cousins.

For Light Fighters, the numbers may look disturbingly low, but people have to keep in mind that these ships are - literally - lighter than other fighters, meaning their strafe acceleration is - by default - significantly higher. As a result, the boxing performance of even the 15,000 strafe force ships is only ever-so-slightly worse than that of a Very Heavy Fighter, even though the ships often have much better front profiles. "Boxing in a Liberator" isn't dead - it's just a little less infuriating for your opponent to deal with.

Detailed strafing statistics are now listed at the bottom of ship infocards, in addition to various other agility-related stats.



Shields

Class 8 Light Fighter shields have been upgraded a fair bit to encourage a more aggressive Light Fighter playstyle:

- Recharge: 120 -> 156.
- "Offline time" when downed: 12s -> 9s.

Bombers now have their own shield classes, specialized to offer significantly more protection against capital ships, but similar performance against fighters (compared to class 10 VHF shields).

Light/Medium Bomber Shield:
Capacity: 14178
Recharge: 354

Heavy Bomber Shield:
Capacity: 17722
Recharge: 443

These shields take an additional 25% damage from all standard weapon types (Plasma, Neutron, Pulse, etc.), but take 35% less damage from Gunboats and Cruisers, and 55% less damage from Battlecruisers and Battleships. These modifiers are also listed in the shields' infocards.

As with most class reviews, we have standardized shield hitboxes across the Light Fighter and Bomber classes, with the actual size of the shield depending - in part - on their subclass (and thus, shield strength). This means capital ships should be hitting bombers a little more reliably, and light fighters' shields are significantly easier to hit as well.



Bomber Weapon Changes

As bombers gained improved anti-cap defences, higher agility and more weapon slots, we had to adjust their weapons accordingly. Our goal here is to force bombers to take some damage while fighting capitals, so that a swarm of bombers can't simply chew through an infinite number of caps. At the same time, powercores have gotten buffed and the efficiency of virtually all anti-cap bomber weapons has been significantly increased, reducing time-to-kill.

Bomber EMP Cannon
Energy Usage: 206 > 165
Speed: 600ms > 750ms

Designed to be paired with some of the faster bomber weapons. Also just much easier to hit things with.

Bomber Energy Cannon
Damage: 938 > 850
Energy Usage: 169 > 165

Some small nerfs to make up for bombers being able to mount up to six of these, rather than four.

Bomber Gatling Laser (former Bomber Chaingun)
Damage: 640 > 1060
Energy Usage: 100 > 254
Range: 750m > 600m

A very strong heavy slot laser. No longer capped by ammo. Fighters should fear these.

Bomber Neutron Blaster (former Bomber Scattergun)
Damage: 1425 > 3350
Energy Usage: 300 > 740
Refire: 4.00 > 0.50
Speed: 650ms > 700ms
Range: 150m > 500m

Scatterguns were effectively deleted from the game - by reducing their range to 150 - as nobody quite figured out how to balance them. Neutron Blasters, their successor, are more about chunking smaller ships for large amounts of their health.

Scorcher Bomb
Energy Usage: 1688 > 1300
Dispersion: 0.75 > 0.25

A large efficiency buff and improved ease of use & accuracy. Scorchers can bring down even larger caps relatively quickly.

Neutralizer Bomb
Energy Usage: 1875 > 1280

Kill shields with these. As good as ever, just more efficient.

SNAC:
Range: 1400 > 400

Unfortunately throughout our testing we kept bumping into a problem: no matter how strong we made other bomber weapons, it was never worth exposing yourself to taking damage if you could just lob one SNAC from a thousand meters. Combined with the new, stronger bomber shields, bombers were effectively invulnerable to capital ships as long as they stuck to only using the SNAC. Worth noting guns inherit the parent ship's velocity, and the effective range is roughly 630 meters - still plenty good enough to see use.

Nova Torpedo
Energy Usage: 18000 > 11000
Range: 4200 > 1400
Refire delay: 5s -> 10s
Turn rate: 0.15 > 0.05

Virtually a dumbfire Torpedo, Novas gained a large chunk of efficiency and some speed, but can no longer be fired from the other side of the system. You'll now have to expose yourself to at least some danger to fire these.



Light Fighter - Misc. Changes

Light Fighter guns have received, save for some very specific exceptions, a flat +20% damage buff. Their energy use has been scaled up proportionally (with a small exponential factor). A more in-depth review of their guns - and an increase in variety of faction and codename guns alike - is in the works, but wasn't ready for this patch.

Light Fighters now have a built-in 25% resistance to explosion damage. This means the arch-nemesis of the Light Fighter, the Mine Dropper, now poses slightly less of a threat to them. Of course this statistic is now also listed in ship infocards.



Thanks Haste. - piller
Now let's talk stats.
For clarity's sake, Red means old, and Green means new.

Bombers

[Image: r06REVl.png]

Adad

- Gun/Turret Mounts: 6/0
- Base Armor: 17800
- Power Output: 1880/45390 > 1825/32880
- Batteries/NanoBots: 80/80
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 58.37° > 64.27°
- Time to Max Turn: 1.81s > 1.86s
- Time to turn 180°: 3.35s > 3.07s
- Scaled up by 7.5%.

This ship already was strong as hell prior to the patch, considering it was one of the few (if not the only one?) bombers who came with 6 guns. It had a medium core and was VHF sized, so, yeah, we had to do something about it. It's a proper Light Bomber now.

[Image: Barghest.png]

Barghest

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 24500
- Power Output: 2350/47000 > 2435/43840
- Batteries/NanoBots: 165/165 > 134/134
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 54.72° > 57.96°
- Time to Max Turn: 1.68s > 1.61s
- Time to turn 180°: 3.53s > 3.34s
- Scaled down by 10%.

How I love this beast. Most bombers ended up feeling pretty stellar to fly after our handling changes, but the Barghest in particular is smooth. It plays like one big nuclear bomb with engines strapped to it. Pick one up and drive at the nearest ship you can find, it'll probably explode out of fear before you even fire a shot.

[Image: Councilbomber.png]

Basilisk

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 20500
- Power Output: 1880/45390 > 2130/38360
- Batteries/NanoBots: 105/105
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 59.80° > 63.03°
- Time to Max Turn: 1.72s > 1.88s
- Time to turn 180°: 3.26s > 3.13s

I've always liked the design of these ships. Doesn't make much sense for a faction to consistently build their ships all rusty and worn, but hey, this is Freelancer. Logic and aesthetics clash all the time. Fortunately this one's only washed out in name only, as the Basilisk is a damn solid bomber, good match to the Cougar.

[Image: E7Qwxug.png]

Blacktip

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 16200
- Power Output: 1722/38200 > 1825/32880
- Batteries/NanoBots: 84/84
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 60.88° > 64.46°
- Time to Max Turn: 1.72s > 1.98s
- Time to turn 180°: 3.21s > 3.08s

The Core's shark. I was never a fan of this shipline personally but hey, I can't deny it has some style. Borderline camouflaged in the blackness of the Omicrons, the Blacktip's new stat block makes it ready to drive some novas up someones ass, be them Nomad or Order.

[Image: 4x1bw6e.png]

Broadsword

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 21500
- Power Output: 1880/45390 > 2130/38360
- Batteries/NanoBots: 95/95
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 58.76° > 62.40°
- Time to Max Turn: 1.76s > 1.85s
- Time to turn 180°: 3.32s > 3.15s

Our good friend @aerelm back at it again with another remodel. Worth mentioning this Broadsword is a lot smaller than the old one, so keep that in mind. I always loved this ship and it's smaller sister (before it got replaced) so seeing it get a new higher quality model makes me very happy. And hyped.

[Image: Challenger.png]

Challenger

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 23000
- Power Output: 2350/47000 > 2435/43840
- Batteries/NanoBots: 150/150 > 126/126
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 53.48° > 57.24°
- Time to Max Turn: 1.69s > 1.65s
- Time to turn 180°: 3.61s > 3.38s

The Challenger always felt like an answer to the Molly Barghest, and it definitely delivers. With payloads as big as the ones this thing can dish out with its absurd powercore them Scyllas and Valors oughta' just take some laxatives to skip going to work.

[Image: Ga_bomber.png]

Cougar

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 16400 > 18700
- Power Output: 1722/38200 > 1825/32880
- Batteries/NanoBots: 88/88
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 60.16°
- Time to Max Turn: 1.72s
- Time to turn 180°: 3.24s

Almost unchanged from the Cougar we all know and love beyond some backround handling and camera changes to make it feel more in-line with the rest of them, the Cougar still sits tall and mighty up there with the best of them. Very small and decently tanky for a light bomber. Plenty of style too.

[Image: Cutlass.png]

Cutlass

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 19400 > 16200
- Power Output: 1722/38200 > 1825/32880
- Batteries/NanoBots: 95/85 > 86/86
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 58.73° > 63.39°
- Time to Max Turn: 1.72s > 1.82s
- Time to turn 180°: 3.24s > 3.1s

It's a Sabre with SNACs and Novas. What more could you ask for? We tried to make this one feel as close to home as possible, and I do think we managed it. Sabre with torps. Beautiful.

[Image: Ga_civ_bomber.png]

Eclipse

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 23900
- Power Output: 2350/47000 > 2435/43840
- Batteries/NanoBots: 160/160 > 136/136
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 55.07° > 60.10°
- Time to Max Turn: 1.69s > 1.61s
- Time to turn 180°: 3.51s > 3.23s

The name sure as hell works seeing as it eclipses everyone's screens with its fat ass. I'm sure you noticed that it's about as fast as a Cougar - and it's a heavy. Indeed. This thing really is that big. Can't deny it though, it sure is fun to zoom around with metric assloads of war crimes in the making in my hold in this ship, as big as it may be. You're going to take damage, but you're also going to deal lots of it. Sounds like a win to me.

[Image: Fafnir.png]

Fafnir

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 24900
- Power Output: 2735/50880 > 2435/43840
- Batteries/NanoBots: 170/170 > 140/140
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 54.11° > 57.617°
- Time to Max Turn: 1.69s > 1.56s
- Time to turn 180°: 3.57s > 3.35s
- Scaled down by 15%.

The pride of Rheinland. It used to have a comically large powercore compared to everyone else, as the only thing it could do was dab on cap ships, what with its two forward firing weapons. No more. It has six frontal angry guns of doom and a few years of grudges and resentment that are reaching a boiling point ,eagerly awaiting another invasion of Texas.

[Image: Falcata.png]

Falcata MK II

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 21800 > 22800
- Power Output: 1880/45390 > 2435/43840
- Batteries/NanoBots: 110/110 > 122/122
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 58.28
- Time to Max Turn: 1.59s
- Time to turn 180°: 3.32s

Too bad I have to be neutral or positive in these stupid posts. Too bad I don't give much of an assbutt: I hate this ship. It's wack. Overdesigned, overdetailed, soulless. Didn't stop us from making it a true heavy bomber - as it used to be a medium while being the size of a small moon - but that won't stop me from loathing it. Feels good, tanks hard, has a gigantic core to dump, but I'ma' stick to the Cutlass whenever I feel like dabbing away with some Corsair bread baskets or whatever.

[Image: Havoc_mk_II.png]

Havoc MK II

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 20300
- Power Output: 1880/45390 > 2130/38360
- Batteries/NanoBots: 110/110
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 58.57° > 62.18°
- Time to Max Turn: 1.53s > 1.8s
- Time to turn 180°: 3.3s > 3.16s

I never felt like this ship belonged in Freelancer if I'm allowed to spout some opinion-based word vomit. Didn't help that it felt like liquid ass to fly. I don't dislike it nearly as much anymore now that it's a real ship.

[Image: Jaguar.png]

Jaguar

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 16200 > 16700
- Power Output: 1722/38200 > 1825/32880
- Batteries/NanoBots: 84/84 > 87/87
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 59.80° > 64.15°
- Time to Max Turn: 1.72s > 1.95s
- Time to turn 180°: 3.26s > 3.09s

Hey, look, it's the WW2 plane. Scary ship. Valors beware.

[Image: Jaguarnoir.png]

Jaguar Noir

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 15400
- Power Output: 1722/38200 > 1825/32880
- Batteries/NanoBots: 82/82 > 82/82
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 60.92° > 65.80°
- Time to Max Turn: 1.75s > 2s
- Time to turn 180°: 3.21s > 3.03s

Same model as the regular Jaguar, stats adjusted because I'm not allowing copy pasted poot in my space game. Overall more speedy at the expense of some armor. You know the drill with these Noirs by now.

[Image: Kaibyo.png]

Kaibyo

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 16400
- Power Output: 1722/38200 > 1825/32880
- Batteries/NanoBots: 85/85
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 60.88° > 63.79°
- Time to Max Turn: 1.72s > 2.13s
- Time to turn 180°: 3.21s > 3.13s

Isn't it funny how I just said I don't like copy pastes in my game and literally immediately after I'm talking about a complete 1:1 ship to the Umibozu? Yeah. Wack. But I can't make up 3 different types of stats for the same damn model. There's only so much you can do.

[Image: Hw_t_bomber.png]

Kaichou

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 20400 > 17700
- Power Output: 1880/45390 > 1825/32880
- Batteries/NanoBots: 100/100 > 90/90
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 55.86° > 64.96°
- Time to Max Turn: 1.9s > 2.04s
- Time to turn 180°: 3.5s > 3.07s

Apparently this was a medium bomber before the patch. VHF sized. Thanks. We enlightened it. Cool ship still.

[Image: Fabomber.png]

Mamoru

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 15200
- Power Output: 1722/38200 > 1825/32880
- Batteries/NanoBots: 75/75
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 59.09° > 64.69°
- Time to Max Turn: 1.72s > 2s
- Time to turn 180°: 3.3s > 3.07s

The Reaver Farmers Alliance bomber comes through in force even though you won't see anybody fly it, unfortunately. Very small, very fast. I love the design, even though the model is wack. Kusari CTE vibes.

[Image: Bhbomb.png]

Moray

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 17200
- Power Output: 1722/38200 > 1825/32880
- Batteries/NanoBots: 85/85
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 60.16° > 65.27°
- Time to Max Turn: 1.72s > 2.1s
- Time to turn 180°: 3.24s > 3.06s

Release me from this mortal coil. Haste had a panic attack trying to hardpoint this thing.

[Image: Img_bomber.png]

Nanda Devi

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 23200
- Power Output: 2350/47000 > 2435/43840
- Batteries/NanoBots: 155/155 > 124/124
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 53.48° > 59.18°
- Time to Max Turn: 1.69s > 1.67s
- Time to turn 180°: 3.61s > 3.28s
- Scaled down by 10%.

Doom's IMG ships were always really cool. Very Freelancer-y. The Devi remains a very scary heavy, not much else to say besides that it looks cool.

[Image: Redcatamaran.png]

Nodachi

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 16000 > 15000
- Power Output: 1722/38200 > 1825/32880
- Batteries/NanoBots: 85/85 > 80/80
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 61.23° > 66.08°
- Time to Max Turn: 1.72s > 2.1s
- Time to turn 180°: 3.19s > 3.03s

Think Umibozu, but fast as hell. Fastest bomber in the game, tied with the Roc. Light as balls, mean as balls, has big balls.

[Image: Gcbomber.png]

Orchid

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 19600
- Power Output: 1880/45390 > 2130/38360
- Batteries/NanoBots: 100/100
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 58.73° > 62.34°
- Time to Max Turn: 1.72s > 1.93s
- Time to turn 180°: 3.31s > 3.17s

Very flowery. Smells like heroin. The only medium bomber in Kusari.

[Image: Panther.png]

Panther

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 22000 > 21000
- Power Output: 1880/45390 > 2130/38360
- Batteries/NanoBots: 110/110
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 56.34° > 64.89°
- Time to Max Turn: 1.53s > 2.17s
- Time to turn 180°: 3.42s > 3.09s

This is the point when I realized that more than half of this post is memetext-less and I'm running out of funny words. Big Gaian scary bomber makes cruel Bretonian law enforcement officers turn vegan or something.

[Image: Praetorian.png]

Praetorian

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 21000 > 22500
- Power Output: 1880/45390 > 2130/38360
- Batteries/NanoBots: 100/100
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 58.01° > 61.31°
- Time to Max Turn: 1.64s > 1.93s
- Time to turn 180°: 3.34s > 3.22s

I can't express my disappointment that this ship isnt a heavy bomber. We can't exactly make it one considering its size, but that doesn't make me any less upset. It's a Corsair ship and it's a medium. What a tragedy.

[Image: Col_bomber.png]

Pytho

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 20000 > 17500
- Power Output: 1880/45390 > 2130/38360
- Batteries/NanoBots: 100/100
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 59.09° > 62.55°
- Time to Max Turn: 1.72s > 1.95s
- Time to turn 180°: 3.3s > 3.16s

Pytho is a genus of dead log beetles in the family Pythidae. There are about nine described species in Pytho. It's also a pretty decent medium bomber.

[Image: 20120111040640%21Revolution.png]

Revolution

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 24700 > 22350
- Power Output: 2350/47000 > 2435/43840
- Batteries/NanoBots: 170/170 > 120/120
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 53.48° > 59.38°
- Time to Max Turn: 1.69s > 1.69s
- Time to turn 180°: 3.61s > 3.28s
- Scaled up by 5%.

Lead your next revolution through orbital bombardment.

[Image: Civbomb.png]

Roc

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 17400
- Power Output: 1722/38200 > 1825/32880
- Batteries/NanoBots: 85/85
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 60.88° > 66.03°
- Time to Max Turn: 1.72s > 1.97s
- Time to turn 180°: 3.21s > 3.01s

"You ever fly a hot knife through butter? Really gross and stinky, but it's actually pretty fun seeing the brick turn responsively and bring its teeth to bear rather than skid around like a bobsled on olive oil." - Reeves.

[Image: Sekhmet.png]

Sekhmet

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 21700
- Power Output: 1722/38200 > 2130/38360
- Batteries/NanoBots: 105/105
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 58.01° > 59.15°
- Time to Max Turn: 1.64s > 1.62s
- Time to turn 180°: 3.34s > 3.28s

Ever wanted a Nephtys with a droopy nose? The Sekhmet's for you. Model's wack but it dinks caps pretty hard regardless.

[Image: Sense.png]

Sense

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 20100
- Power Output: 1880/45390 > 2130/38360
- Batteries/NanoBots: 100/100
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 58.76° > 65.03°
- Time to Max Turn: 1.76s > 2.11s
- Time to turn 180°: 3.32s > 3.07s

Launch this off Darmstadt and go bomb Synth Foods. @Wildkins won't like you.

[Image: Unioner_bomber.png]

Solidaritat

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 20600
- Power Output: 1880/45390 > 2130/38360
- Batteries/NanoBots: 105/105
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 57.65° > 60.97°
- Time to Max Turn: 1.81s > 1.88s
- Time to turn 180°: 3.38s > 3.23s

This ship looks like a cheesegrater after it battled a blender to the death. It's strong (all bombers are), but ugly as sin.

[Image: 20131115173222%21Thor.png]

Thor Mk I

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 18700 > 17900
- Power Output: 1880/45390 > 2130/38360
- Batteries/NanoBots: 92/92
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 63.19
- Time to Max Turn: 2.09s
- Time to turn 180°: 3.15s

I put in a screenshot of the old model of the Thor MK II so you can be surprised by how much better it looks ingame thanks to @aerelm. I love this ship so much.

[Image: Thor.png]

Thor Mk II

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 23900
- Power Output: 2350/47000 > 2435/43840
- Batteries/NanoBots: 160/160 > 128/128
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 55.99° > 58.16°
- Time to Max Turn: 1.68s > 1.72s
- Time to turn 180°: 3.46s > 3.35s
- Scaled down by 10%.

Fatboy over here lost a little bit of weight but kept its teeth sharp. Still a mean ass heavy, the MK II can bully Bismarks with deadly efficiency.

[Image: Dsy_renzu_shf.png]

Touketsu

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 16800 > 17800
- Power Output: 1722/38200 > 1825/32880
- Batteries/NanoBots: 82/82 > 89/89
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 61.23° > 64.10°
- Time to Max Turn: 1.72s > 1.94s
- Time to turn 180°: 3.19s > 3.09s

This ship reminds me of the Kaichou a lot. Both ships were intended to be VHFs, and both are now light bombers. Wild!
Slowly running out of random trivia. Bare with me, there's plenty more ships left.

[Image: LH-Bomber.png]

Transgressor

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 22500
- Power Output: 2350/47000 > 2435/43840
- Batteries/NanoBots: 145/145 > 135/135
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 55.99° > 58.54°
- Time to Max Turn: 1.68s > 1.61s
- Time to turn 180°: 3.46s > 3.31s

The Bug. Bugman. Bug boy. This ship looks like a bug and it makes me mad. The textures are cool though. And its big guns.

[Image: Catamaran.png]

Umibozu

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 16400
- Power Output: 1722/38200 > 1825/32880
- Batteries/NanoBots: 85/85
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 60.88° > 63.79°
- Time to Max Turn: 1.72s > 2.13s
- Time to turn 180°: 3.21s > 3.13s

The Nodachi took the Umibozu frame and tore some armor off for extra agility. The real deal doesn't need more turn rate to kill things, it's plenty deadly as-is.

[Image: Upholder.png]

Upholder

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 19800
- Power Output: 1880/45390 > 2130/38260
- Batteries/NanoBots: 98/98
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 58.37° > 61.60°
- Time to Max Turn: 1.72s > 1.8s
- Time to turn 180°: 3.33s > 3.18s

Hehe, "Cupholder". Comedy.
I need to hire somebody to write this for me as it's getting a little ridiculous. We're only halfway through and my dictionary runs empty.

[Image: Waran.png]

Waran

- Gun/Turret Mounts: 4/0 > 6/0
- Base Armor: 23000
- Power Output: 2350/47000 > 2435/43840
- Batteries/NanoBots: 150/150 > 130/130
- Equipment Mounts: CM 2xTorp 2xCD CM 2xTorp CD
- Maximum Turn Rate: 54.02° > 59.07°
- Time to Max Turn: 1.86s > 1.54s
- Time to turn 180°: 3.07s > 3.27s
- Scaled down by 10%.

Remember when the Waran was the size of a Bismark? I don't either, but it was still plenty big and now it's not as big anymore. Imagine that! Heavy bomber, heavy duty.



Light Fighters

[Image: Arrow.png]

Arrow

- Gun/Turret Mounts: 2/0
- Base Armor: 3750
- Power Output: 1000/8500 > 1165/5825
- Batteries/NanoBots: 35/35
- Equipment Mounts: CM CD
- Maximum Turn Rate: 99.31
- Time to Max Turn: 1.75s
- Time to turn 180°: 2.07s
- Scaled down by 10%.

Finally finished bombers. Like 40 more ships left.
The Arrow's pretty much unchanged from the current game, with the exception of a rescale. It was intended to be a silly 2 gunner racing ship and it's distinct lack of polygons prevented us from doing anything else with it.

[Image: Rhbomb.png]

Bergelmir

- Gun/Turret Mounts: 4/0
- Base Armor: 14000 > 9050
- Power Output: 1722/38200 > 1265/6475
- Batteries/NanoBots: 80/80 > 45/45
- Equipment Mounts: CM 2xTorp 2xCD > CM CD
- Maximum Turn Rate: 55.51° > 82.81°
- Time to Max Turn: 1.9s > 1.65s
- Time to turn 180°: 3.52s > 2.41s
- Is now a Light Fighter.

Silliest ship in the mod. I can't even begin to imagine the thought process behind this thing. "Hey, what if we made the ship the size of a Liberator into a bomber?" What even. With the Fafnir now being a real ship, the Berg can turn into the Rheinland lawful Light Fighter, something it hasn't had since the Banshee turned into a Heavy Fighter ages ago. Heavy and mean, it does fit in well with the rest of the snubs Rheinland has to offer.

[Image: Ga_lf.png]

Caracal

- Gun/Turret Mounts: 4/0
- Base Armor: 4950 > 9270
- Power Output: 1000/8500 > 1210/6150
- Batteries/NanoBots: 44/44 > 47/47
- Equipment Mounts: CM CD
- Maximum Turn Rate: 76.39° > 82.45°
- Time to Max Turn: 1.29s > 1.78s
- Time to turn 180°: 2.54s > 2.44s

It's a bird, it's a plane! No, it's just a medium-sized cat native to Africa. Coincidentally, it's also a medium-sized light fighter native to Gallia. How the stars align.

[Image: Pi_fighter.png]

Legionnaire

- Gun/Turret Mounts: 4/0
- Base Armor: 3700 > 8900
- Power Output: 1000/8500 > 1165/6475
- Batteries/NanoBots: 44/44 > 45/45
- Equipment Mounts: CM CD
- Maximum Turn Rate: 75.20° > 89.68°
- Time to Max Turn: 1.29s > 1.95s
- Time to turn 180°: 2.58s > 2.29s

This one's funny. Initially we went for a tame 83.30 turn rate, right? Then we realized that the front profile of a Legionnaire is just a Titan with 35 less nanobots. It was hilariously bad compared to its peers, magnetically attracting projectiles to it because of how big it is from the front. By far the biggest jump in turn rate out of any ship in the game, I think.

[Image: Col_lf.png]

Eros

- Gun/Turret Mounts: 4/0
- Base Armor: 4350 > 7900
- Power Output: 1000/8500 > 1210/6150
- Batteries/NanoBots: 42/42 > 46/46
- Equipment Mounts: CM CD
- Maximum Turn Rate: 89.76° > 84.94°
- Time to Max Turn: 1.75s > 1.68s
- Time to turn 180°: 2.26s > 2.36s

According to Greek mythos, Eros is the Greek god of love and sex. Very epic. That's pretty cool. It doesn't [ADMIN CENSORED] while in flight but it's pretty cool.

[Image: Councillf.png]

Gecko

- Gun/Turret Mounts: 4/0
- Base Armor: 4100 > 8510
- Power Output: 1000/8500 > 1165/5825
- Batteries/NanoBots: 37/37 > 43/43
- Equipment Mounts: CM CD
- Maximum Turn Rate: 87.85° > 85.39°
- Time to Max Turn: 1.66s > 1.84s
- Time to turn 180°: 2.29s > 2.37s

The Maquis answer to the Caracal. Significantly more nimble at the expense of less armor and core, the usual. Not to disown it- its still very fun to fly.

[Image: Hw_p1_lf.png]

Gitano

- Gun/Turret Mounts: 4/0
- Base Armor: 4300 > 8800
- Power Output: 1000/8500 > 1265/6475
- Batteries/NanoBots: 39/39 > 47/47
- Equipment Mounts: CM CD
- Maximum Turn Rate: 89.76° > 82.32°
- Time to Max Turn: 1.98s > 1.74s
- Time to turn 180°: 2.29s > 2.44s

I have never in my life seen this ship flown by anybody. If only it had more junkery textures ala the Collector, it would be cool. Alas, all we have for a Junker LF is a droopy slab of cardboard. It was slowed down pretty hard mostly to follow the Junker heavy ship theme. Heavy powercore, heavy nanobots, you know.

[Image: Gladius.png]

Gladius

- Gun/Turret Mounts: 4/0
- Base Armor: 4600 > 8770
- Power Output: 1000/8500 > 1210/6150
- Batteries/NanoBots: 42/42
- Equipment Mounts: CM CD
- Maximum Turn Rate: 84.88° > 83.10°
- Time to Max Turn: 1.43s > 1.74s
- Time to turn 180°: 2.33s > 2.42s

Take the Rapier and visciously tear off its 500 engines and you have the Gladius. You know, that sword Legionnaires use.
Put me out of my misery.

[Image: Hayabusa.png]

Hayabusa

- Gun/Turret Mounts: 3/0
- Base Armor: 3400 > 7750
- Power Output: 1000/8500 > 1165/5825
- Batteries/NanoBots: 35/35 > 43/43
- Equipment Mounts: CM CD
- Maximum Turn Rate: 87.85° > 88.15°
- Time to Max Turn: 1.75s > 1.78s
- Time to turn 180°: 2.3s > 2.3s
- Scaled up by 40%.

A 40% upscale may sound like a lot, but it genuinely looks like a real ship now. The hardpoints on it look properly scaled too. It's as if whoever put this ship in the game initially scaled it down by exactly 40% and then dumped it in because it was bigger than a Liberator. Yes, well, now it exists in a 3D space. Still fast as hell though.

[Image: Br_fighter.png]

Hussar

- Gun/Turret Mounts: 4/0
- Base Armor: 4800 > 9400
- Power Output: 1000/8500 > 1265/6475
- Batteries/NanoBots: 42/42 > 43/43
- Equipment Mounts: CM CD
- Maximum Turn Rate: 76.39 > 83.08°
- Time to Max Turn: 1.29s > 1.86s
- Time to turn 180°: 2.54s > 2.44s

Ever wanted to fly a shrimp? The Cavalier is here to fulfill your wish! Man, this ship's so adorable. Such a powerful crimson chin too. Great ship.

[Image: Jackal.PNG]

Jackal

- Gun/Turret Mounts: 4/0
- Base Armor: 4100 > 8160
- Power Output: 1000/8500 > 1265/6475
- Batteries/NanoBots: 35/35 > 46/46
- Equipment Mounts: CM CD
- Maximum Turn Rate: 80.21° > 85.77°
- Time to Max Turn: 1.29s > 1.75s
- Time to turn 180°: 2.43s > 2.35s

Take a Liberator, scream at it for a few years, and then you get a Jackal. Fast, tanky, mean. It looks like a torpedo. How fitting.

[Image: Li_fighter.png]

Liberator

- Gun/Turret Mounts: 4/0
- Base Armor: 3600 > 7600
- Power Output: 1000/8500 > 1165/5825
- Batteries/NanoBots: 38/38 > 40/40
- Equipment Mounts: CM CD
- Maximum Turn Rate: 84.03
- Time to Max Turn: 1.75s
- Time to turn 180°: 2.4s
- Scaled up by 15%.

My favorite Light Fighter by far, I touched its handling only internally, as I felt that the stats were good for it. Most LFs were just a copy paste of the Liberator and I almost went insane re-doing Liberator after Liberator but hey, at least I didn't have to alter the original. With its new scale it looks presentable near a Guardian, as if it was always meant to be this way. Ah, how I love it. LPI rejoice.

[Image: Img_lf.png]

Manaslu

- Gun/Turret Mounts: 4/0
- Base Armor: 5250 > 9240
- Power Output: 1000/8500 > 1265/6475
- Batteries/NanoBots: 44/44 > 45/45
- Equipment Mounts: CM CD
- Maximum Turn Rate: 89.76° > 82.57°
- Time to Max Turn: 1.75s > 1.54s
- Time to turn 180°: 2.26s > 2.4s

Remember when we talked about the Nanda Devi? Same shtick here. Cool ship. Heavy ship. It has stats, I don't know. I'm running out of words.

[Image: Mistral.png]

Mistral

- Gun/Turret Mounts: 4/0
- Base Armor: 3900 > 7800
- Power Output: 1000/8500 > 1210/6150
- Batteries/NanoBots: 40/40 > 40/40
- Equipment Mounts: CM CD
- Maximum Turn Rate: 80.21° > 87.14°
- Time to Max Turn: 1.47s > 1.73s
- Time to turn 180°: 2.46s > 2.32s
- Scaled up by 15%.

The upscaled Mistrals are so hilariously fitting near Cuirassiers, it's truly shocking. Finally hittable. Can't wait to fly this thing.

[Image: Mistralnoir.png]

Mistral Noir

- Gun/Turret Mounts: 4/0
- Base Armor: 3800 > 7300
- Power Output: 1000/8500 > 1165/5825
- Batteries/NanoBots: 38/38 > 37/37
- Equipment Mounts: CM CD
- Maximum Turn Rate: 80.21° > 92.49°
- Time to Max Turn: 1.47s > 1.79s
- Time to turn 180°: 2.46s > 2.21s
- Scaled up by 15%.

Same as its Brigand sister. Lovely ship. Fast as hell.

[Image: Neko.png]

Neko

- Gun/Turret Mounts: 4/0
- Base Armor: 4000 > 7400
- Power Output: 1000/8500 > 1210/6150
- Batteries/NanoBots: 40/40 > 38/38
- Equipment Mounts: CM CD
- Maximum Turn Rate: 76.39° > 87.25°
- Time to Max Turn: 1.29s > 1.94s
- Time to turn 180°: 2.54s > 2.34s
- Scaled up by 15%.

Take a Wyrm and vomit some yellow on it. Grumble grumble.

[Image: Onuris.png]

Onuris

- Gun/Turret Mounts: 4/0
- Base Armor: 5100 > 9000
- Power Output: 1000/8500 > 1265/6475
- Batteries/NanoBots: 44/44
- Equipment Mounts: CM CD
- Maximum Turn Rate: 85.94° > 84.44°
- Time to Max Turn: 1.75s > 1.74s
- Time to turn 180°: 2.35s > 2.38s
- Scaled up by 15%.

The Onuris was always such a stylish little thing that was unfortunately plagued by not having a hitbox, shield bubble, or being balanced in general. Both aids and weak as hell at the same time. How sad. Not anymore though! It boasts stats out the ass. Heavy core, lotsa nanos, and style.

[Image: T7H0Wf0.png]

Partisan

- Gun/Turret Mounts: 4/0
- Base Armor: 7500 > 9440
- Power Output: 1000/8500 > 1265/6475
- Batteries/NanoBots: 47/47
- Equipment Mounts: CM CD
- Maximum Turn Rate: 77.54° > 81.74°
- Time to Max Turn: 1.29s > 1.56s
- Time to turn 180°: 2.51s > 2.43s

Every time this ship does a turn it looks like a dead fish flying at you menacingly. It's so beautiful. My favorite Coalition ship, hands down, no question.

[Image: Bh_fighter.png]

Piranha

- Gun/Turret Mounts: 4/0
- Base Armor: 8900 > 8700
- Power Output: 1165/5750 > 1210/6150
- Batteries/NanoBots: 47/47 > 46/46
- Equipment Mounts: CM CD
- Maximum Turn Rate: 86.33°
- Time to Max Turn: 1.79s
- Time to turn 180°: 2.35s

First thing to note: It doesn't have a class 10 shield anymore. That was my bad, in its initial rebalance I forgot to tear it off. It should be significantly less wack to shoot and kill now.

[Image: Bw_fighter.png]

Dagger

- Gun/Turret Mounts: 5/0
- Base Armor: 8600
- Power Output: 1165/5750 > 1165/5850
- Batteries/NanoBots: 44/44
- Equipment Mounts: CM CD
- Maximum Turn Rate: 84.03° > 85.18°
- Time to Max Turn: 1.86s > 1.61s
- Time to turn 180°: 3.07s > 2.35s

The Dagger is back. Never thought I'd see the day. More turn and its powercore has been updated, but otherwise it's the same ship.

[Image: cmeNG1r.png]

Silvertip

- Gun/Turret Mounts: 4/0
- Base Armor: 7400 > 8220
- Power Output: 1140/9800 > 1210/6150
- Batteries/NanoBots: 44/44 > 45/45
- Equipment Mounts: CM CD
- Maximum Turn Rate: 75.88° > 83.62°
- Time to Max Turn: 1.42s > 1.58s
- Time to turn 180°: 2.58s > 2.42s

The Core's answer to the Order Onuris. Light and nimble, yada yada, it's a light fighter. What do you want from me?

[Image: Ros_lf.png]

Skeleton

- Gun/Turret Mounts: 5/0
- Base Armor: 9000 > 8820
- Power Output: 1265/6450 > 1210/6150
- Batteries/NanoBots: 48/48
- Equipment Mounts: CM CD
- Maximum Turn Rate: 80.11° > 82.20°
- Time to Max Turn: 1.61s > 1.61s
- Time to turn 180°: 2.48s > 2.42s

Fat stats, yo. Take a Dagger and hammer more armor plating over it. That's how you get a Skeleton.

[Image: n77urg3.png]

Stargazer

- Gun/Turret Mounts: 4/0
- Base Armor: 4000 > 8000
- Power Output: 1000/8500 > 1165/5825
- Batteries/NanoBots: 37/37 > 43/43
- Equipment Mounts: CM CD
- Maximum Turn Rate: 80.21° > 87.09°
- Time to Max Turn: 1.38s > 1.66s
- Time to turn 180°: 2.44s > 2.31s

Bet you didn't expect to see this ship here, ey? Well, it's a ship that exists in the game, and it's a light fighter. Couldn't have ignored it. It's huge, so we're not totally sure if its competitive yet or not, but in theory, it should be. So, uh, if you want to fly a Stargazer into combat for some reason... go ahead. It'll work.

[Image: Tanto.PNG]

Tanto

- Gun/Turret Mounts: 4/0
- Base Armor: 4100 > 7090
- Power Output: 1000/8500 > 1165/5825
- Batteries/NanoBots: 35/35 > 36/36
- Equipment Mounts: CM CD
- Maximum Turn Rate: 80.21° > 94.16°
- Time to Max Turn: 1.29s > 1.89s
- Time to turn 180°: 2.43s > 2.19s
- Scaled up by 15%.

This is the fastest Light Fighter in the game, boys. 94 turn rate of total domination. Its core is light and its armor plating is even lighter, so you better know what you're doing if you step inside this thing. Fitting for the Blood Dragons, no? Best fighter pilots in the colonies.

[Image: Tigershark.png]

Tiger Shark

- Gun/Turret Mounts: 4/0
- Base Armor: 3900 > 7540
- Power Output: 1000/8500 > 1165/5825
- Batteries/NanoBots: 36/36 > 37/37
- Equipment Mounts: CM CD
- Maximum Turn Rate: 91.67° > 85.94°
- Time to Max Turn: 1.75s > 1.75s
- Time to turn 180°: 2.22s > 2.35s

let me out of here please i dont want to look at this thing ever again

[Image: Dsy_gms_lf.png]

Tournez

- Gun/Turret Mounts: 5/0
- Base Armor: 5200 > 10300
- Power Output: 1000/8500 > 1230/8825
- Batteries/NanoBots: 46/46 > 56/56
- Equipment Mounts: CM CD
- Maximum Turn Rate: 82.12° > 76.39°
- Time to Max Turn: 1.29s > 1.61s
- Time to turn 180°: 2.38s > 2.59s
- Is now a Heavy Fighter.

All one of you who owned a Tournez prior will either be happy or sad to know that it's now a Heavy Fighter. We're sorry, but it was just way too huge. We gave it stats and armor out da' wazoo, of course, but it's a Heavy Fighter nonetheless. Ain't zooming around at mach 5 anymore.

[Image: Ku_fighter.png]

Wyrm

- Gun/Turret Mounts: 4/0
- Base Armor: 4000 > 7400
- Power Output: 1000/8500 > 1210/6150
- Batteries/NanoBots: 40/40 > 38/38
- Equipment Mounts: CM CD
- Maximum Turn Rate: 76.39° > 87.25°
- Time to Max Turn: 1.29s > 1.94s
- Time to turn 180°: 2.54s > 2.34s
- Scaled up by 15%.

You know how it goes with Kusari fighters by now. More armor and core than the Blood Dragon variants, at the expense of turn rate.

Starboys

[Image: Cv_starflier.png]

Starflier

- Gun/Turret Mounts: 3/0
- Base Armor: 3000 > 7500
- Power Output: 1000/8500 > 1165/5825
- Batteries/NanoBots: 23/23 > 45/45
- Equipment Mounts: CM CD
- Maximum Turn Rate: 95.49° > 93.35°
- Time to Max Turn: 1.75s > 1.85s
- Time to turn 180°: 2.14 > 2.2s

Yeah, they're getting their own category. Bite me. The Starflier is back and with such blooming stats. I'm too hyped to type anything about it, so I'ma' go mount some Tarantulas on it and attack defenseless Rhinos.

[Image: Cv_startracker.png]

Startracker

- Gun/Turret Mounts: N/A > 4/0
- Base Armor: N/A > 10270
- Power Output: N/A > 1175/7900
- Batteries/NanoBots: N/A > 55/55
- Equipment Mounts: CM Torp CD
- Maximum Turn Rate: N/A > 82.59°
- Time to Max Turn: N/A > 1.65s
- Time to turn 180°: N/A > 2.42s

Yep. This one too. We're doing it.
Fun fact: it is a 4 gunner, yes, but it has two class 6 slots! It's a hybrid, and boy is it fun to fly. Fastest Heavy Fighter, definitely. Even beats out the Falcon.

[Image: Cv_starblazer.png]

Starblazer

- Gun/Turret Mounts: 5/0
- Base Armor: 10825 > 11440
- Power Output: 1180/11400
- Batteries/NanoBots: 60/60 > 65/65
- Equipment Mounts: CM Torp CD
- Maximum Turn Rate: 69.46° > 72.53°
- Time to Max Turn: 1.32s > 1.48s
- Time to turn 180°: 2.78s > 2.7s

The 'Blazer got some love too! Sped up hard, given more nanos and more armor. Again, fastest Very Heavy Fighter yet. Isn't it beautiful? I better see you corp players escorting transports in these. Game won't be complete until then.

Super Heavy Fighters

To not repeat myself 600 times, the general gist of these changes is that they SHFs listed got more agility, with some even getting some extra bots like the Anzu and Magpie.

[Image: Bomadshf.png]

Anzu

- Gun/Turret Mounts: 9/0
- Base Armor: 22200
- Power Output: 1500/15000
- Batteries/NanoBots: 90/90 > 105/105
- Equipment Mounts: CM Torp 2xCD
- Maximum Turn Rate: 64.27° > 64.27°
- Time to Max Turn: 1.86s > 0.91s
- Time to turn 180°: 3.07s > 3.31s

[Image: Magpie.png]

Magpie

- Gun/Turret Mounts: 8/0
- Base Armor: 20000
- Power Output: 1625/16250
- Batteries/NanoBots: 86/86 > 96/96
- Equipment Mounts: CM Torp CD
- Maximum Turn Rate: 57.51° > 58.34°
- Time to Max Turn: 1.09s > 1.01s
- Time to turn 180°: 3.29s > 3.23s

[Image: ygQ6a6h.png]

Dragoon

- Gun/Turret Mounts: 7/0
- Base Armor: 28000
- Power Output: 1750/17500
- Batteries/NanoBots: 126/126
- Equipment Mounts: CM Torp 2xCD
- Maximum Turn Rate: 56.72° > 59.16°
- Time to Max Turn: 0.93s > 1s
- Time to turn 180°: 3.31s > 3.19s

[Image: Co_elite.png]

Werewolf

- Gun/Turret Mounts: 6/0
- Base Armor: 24660
- Power Output: 1750/17500
- Batteries/NanoBots: 119/119
- Equipment Mounts: CM Torp 2xCD
- Maximum Turn Rate: 57.59° > 60.94°
- Time to Max Turn: 1.07s > 1.07s
- Time to turn 180°: 3.28s > 3.11s

[Image: FjQl2EV.png]

Osprey Mk II

- Gun/Turret Mounts: 5/2
- Base Armor: 25250
- Power Output: 1625/16250
- Batteries/NanoBots: 110/110
- Equipment Mounts: CM Torp 2xCD
- Maximum Turn Rate: 58.00° > 59.96°
- Time to Max Turn: 0.98s > 0.98s
- Time to turn 180°: 3.25s > 3.14s

[Image: Junkerbomber.png]

Recycler

- Gun/Turret Mounts: 2/5
- Base Armor: 26800
- Power Output: 1750/17500
- Batteries/NanoBots: 131/131
- Equipment Mounts: CM Torp 2xCD
- Maximum Turn Rate: 55.6° > 58.78°
- Time to Max Turn: 0.94s > 0.94s
- Time to turn 180°: 3.37s > 3.2s

[Image: yJNqjGM.png]

Claymore

- Gun/Turret Mounts: 7/0
- Base Armor: 18600
- Power Output: 1500/15000
- Batteries/NanoBots: 82/82
- Equipment Mounts: CM CD FWG
- Maximum Turn Rate: 60.79° > 61.14°
- Time to Max Turn: 1.28s > 1.11s
- Time to turn 180°: 3.15s > 3.1s

New Ships

[Image: j2KOwCE.png]

LHX3-F2S "Longsword" Liberty Blackmarket Heavy Fighter

Gun/Turret Mounts: 6/0
Base Armor: 10880
Cargo Space: 60
Power Output: 1230/8825
Batteries/NanoBots: 57/57
Equipment Mounts: CM Torp CD
Maximum Turn Rate: 77.16°
Time to Max Turn: 1.64s
Time to turn 180°: 2.57s

This used to be my favorite Very Heavy Fighter, called "Falchion", before the current model replaced it. Admittedly the model was bad, but the design was really cool - and there it is. The Longsword is what I've always wanted out of the old Falchion, so I made sure to dump some hard stats into it to make sure it's good. I'll be very surprised if it isn't. @aerelm project.

[Image: EcoljHj.png]

LHX5-F1I "Kali" Borderworlds Light Fighter

Gun/Turret Mounts: 4/0
Base Armor: 8100
Cargo Space: 50
Power Output: 1165/5825
Batteries/NanoBots: 47/47
Equipment Mounts: CM CD
Maximum Turn Rate: 86.33°
Time to Max Turn: 1.66s
Time to turn 180°: 2.33s

Cute baby Falchion. @aerelm at it again with the cool models.

[Image: oWKz7C9.png]

LHX5-F1B "Lance" Borderworlds Bomber

Gun/Turret Mounts: 6/0
Base Armor: 19000
Cargo Space: 85
Power Output: 1825/32880
Batteries/NanoBots: 84/84
Equipment Mounts: CM 2xTorp CD
Maximum Turn Rate: 62.81°
Time to Max Turn: 1.91s
Time to turn 180°: 3.14s

And the bomber. Only thing left for @aerelm to do is to pull a Heavy Fighter out of his big ship folder and we have a full shipline here. Pretty cool, innit?

[Image: 6Byhyjk.png]

BVHF08 "Sirocco" Brigand Very Heavy Fighter

Gun/Turret Mounts: 6/0
Base Armor: 12150
Cargo Space: 70
Power Output: 1300/13400
Batteries/NanoBots: 69/69
Equipment Mounts: CM Torp CD
Maximum Turn Rate: 67.72°
Time to Max Turn: 1.31s
Time to turn 180°: 2.85s

Bet you thought it'd never happen. Well, neither did we, but we saw it in the game files and Haste went "screw it". @aerelm once again helped with it, properly finishing the model for Haste to put into the game.

[Image: omDU7eI.png]

CB14-H "Sirocco Noir" Unione Corse Very Heavy Fighter

Gun/Turret Mounts: 6/0
Base Armor: 11890
Cargo Space: 70
Power Output: 1240/12400
Batteries/NanoBots: 66/66
Equipment Mounts: CM Torp CD
Maximum Turn Rate: 69.63°
Time to Max Turn: 1.31s
Time to turn 180°: 2.78s

Teerin would be happy with this. 7 years in the making. At least the ship is in the gane in the end, yeah?



Conclusion

these patch notes were harder to do than the balancing im gonna go play kenshi



Discovery Freelancer 4.95.3 Capital Ship Balance Changes




Hello there folks, this is your resident ex-Colonial boi Shooter. While I would love this patch note to be the capital ships rework, it is not, that thing has a rather long way ahead. Instead we have rather small additions and changes for y'all this time. With this patch we focused on outlier battlecruisers and helped the new Corsair "Tribunus" Battlecruiser to get implemented.



Changes

[Image: Ccrv2.png]

Bullhead

- Changed: Secondary Turret placements and arcs adjusted.

Bullhead was found to be an incredibly janky ship that had its guns clipping like hell and secondaries were rather awkward to shoot. This is mostly a QoL change rather than an actual balance need. To alleviate the compromises some of the position changes brought to the table, we have added two more secondaries to it. Looks much better now.

[Image: Girra.png]

Irra

- Changed: Heavy Turret arcs are changed to prevent the Irra from firing 4 heavies 360 degrees.
- Max Turn rate was reduced to 11.70° from 11.91°
- Time to %90 Turn was reduced to 0.41s from 0.35s

The Irra was every battlecruiser player's wet dream except that dream was filled with *ours*~tentacles~'OPness'. Capability of firing 4 heavies with 360 degree arcs, alongside having the absolute best HP pool, turn rate and a respectable time to %90 turn, combined with a footprint that was similar to LABC made this thing the way to deal with any ~dark~*metal*-husk-. We have opted to limit two of the heavies' arcs and nerfed the turn rate accordingly. The end result is, the ship is still very versatile and can still respond to any situation, except it can not bring all the firepower to the rear of it anymore, while being effectively as nimble as a light battlecruiser.

[Image: Task.png]

Vidar

- Made a Light Battlecruiser
- Model upscaled by %20
- Base Armor adjusted to 1.350.000
- Max Turn rate adjusted to 11.52°
- Time to %90 Max adjusted to 0.23s
- Red Hessian Battlecruiser Primary and Secondaries added

THE WAIT HAS COME TO AN END! We have heard and thought that Vidar should be a Battlecruiser, for years at this point. Once upon a time fat and miserable Venator Star Destroyer cosplayer Heavy Cruiser that was not heavy enough to tank properly and not agile enough to dodge properly, with the Tribunus' arrival, could be put out of this position and redeem itself as one of the lightest battlecruisers instead. We will closely monitor how this change affects the Vidar and Omega region in general and continue to do balance passes as needed.

New Additions

[Image: corsair_bc_1k.png]

Tribunus

- Added: Corsair "Tribunus" Medium Battlecruiser
- Base Armor of 1.400.000
- Max Turn rate of 11.80°
- Time to %90 Max of 0.33s
- Corsair Battlecruiser Primary and Secondaries added

The mighty Corsair Battlecruiser has come. Featuring more horns than a Chaos warship and an angry glowing head on the front, this warship is more Spartan than Leonidas and more Cretan than El Pepe. Tribunus was a long awaited capital ship by the Corsair playerbase and it hits two birds with one stone. Competes with the "Hasta" Outcast Battlecruiser and it allowed Vidar to be made a Battlecruiser without leaving Corsairs behind. In the tests we have ran, this ship turned out to be an ideal chaser, while we have given it a high turn rate in hopes of alleviating it's great weakness in kiting due to the shape, as this thing is essentially an inverse Fortitude, shape-wise.



Conclusion

This is my first time writing a section in patch notes, so I hope my long rambling did not bore you to death. I want to thank to @bakugone for rigorously testing and doing hardpointing stuff, @Val for balancing Vidar.

Big thanks to @AngelofMercy for the model.
Thread Closed 


Messages In This Thread
Balance Changes notes - by pillow - 06-19-2020, 12:12 AM
RE: Balance Changes notes - by pillow - 09-10-2020, 07:39 PM
RE: Balance Changes notes - by Saronsen - 09-25-2020, 08:52 AM
RE: Balance Changes notes - by Pillow - 03-20-2021, 12:36 AM
RE: Balance Changes notes - by HonourWolf - 05-25-2024, 10:12 PM
RE: Patch notes test - by pillow - 06-22-2020, 02:12 AM
RE: Patch notes test - by pillow - 04-08-2021, 04:38 PM

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