4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
I don't like this idea as it is nice that the Vanilla ships have multiple components and feel you would be breaking the ones that work to avoid fixing the new ships that are broken by not taking this damage.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
I think that they should heal themselfs in the same way players do, not 1 bot or bat at a time.
Also I don't think NPC's should ever go over the armour value that the ship it is flying is capable of having with the top version of armour upgrade. I also have the same feeling about NPC capital ships and would like if non exceeded the value of the ship with a capital armour upgrade MkVIII, but I would also like if they where to use shields. Nomads would probaly be the one exception to what I just said due to shields not making sense so around 5 times base armour should be a good value.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
I would like to keep the SP Campaign but not if it hinderes the development of the MP game.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
I feel that would make sense more for an RP reason that in SP Trent is going on about 1 Million credits as if it is alot, but now 1 Million credits wont even buy you an unequiped VHF. My only worry is what happens to things that cost such a low ammount that making them 10 times lower would have them at 0.somthing.
12) What should be done about Nova cannon and other bomber weaponry?
I feel that bomber weapons need to be made less efficent against fighters. Possibly adding varients of the Nova cannon; One with less damage but a higher projectile speed (300 or current speed) for attacks on Gunboats, one with a slightly slower projectile speed (somthing like 250) but also slightly more damage for cruisers and a very slow (along the lines of 200) but extreame damage one for attacking battleships. This would mean bombers would not be so overused as you could not deal large enough damage to a battleship with the anti Gunboat varient but you could not hit a Gunboat with the slow anti Battleship version.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
I would say for capital ships double the energy usage on all missiles this means they still do alot of damage and are a large threat to fighters but will not be used in excessive ammounts due to very heavy cost for fireing. Bar that I would leave all stats the same including the refire as with increased energy use people will fire the less and so lower refire rate is not needed.
Kiggles:mellow:
I've been mildly miffed by one-shot weapons since their implementation, oh so long ago. I remember the days when fights were a matter of who could aim better, rather than who could aim a single shot. - Virus