(06-19-2021, 01:01 AM)Charo Wrote: How strict is this system? Is it along the lines of "hey give us this ship. Ok thanks." or is it along the lines of "here's 2 months of supply ship RP to get a ship" type of thing?
Far as the staff side of the requirement goes, its much more lax than standard SRPs. Long as acquisition of the tech is RPed out (this doesn't need to be a direct InRP agreement with the owning faction, can be anything ranging from receiving tech as payment for service all the way to stolen/salvaged tech, long as the receiving ID isn't 10% to it) and the official faction gives it the thumbsup (either inrp or oorp), it'd be a valid techexempt request. It'd be up to factions to handle their tech and decide how they'd want to hand it out to individuals and groups and what the requirements might be.
(06-19-2021, 01:01 AM)Charo Wrote: would be much much better if it was all neutral ships from 10% to 75% instead of allies that have previously been at 90% to 75%
(06-19-2021, 01:05 AM)Relation-Ship Wrote: But honestly - have you considered doing existing 90 to 100% instead?
Yea that's certainly an option. The current implementation is just the baseline, and will be tweaked based on community and factions input. As mentioned in the first post, If a faction feels they're comfortable enough sharing a full 100% with another ID or if they feel any of the new 100%s dont quite fit their diplo, all they need to do is just drop a post here.
Ultimately, the goal is to set up the system in a way that lets factions own and govern their tech usage again, rather than it just being down to the powercore reduction coming from the plugin. It's quite a shift from how the tech system's been running for years now, so it'll naturally need more than one pass before its quite there.