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Enemy NPC ships and the cheapness they are >:3

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Enemy NPC ships and the cheapness they are >:3
Offline GaryStargazer
07-17-2008, 09:18 AM,
#1
Member
Posts: 32
Threads: 6
Joined: Jul 2008

Ok so i combed through the forum and did not find anything regarding this so, either that or i over looked it, either way here is my rant.

So the NPC fighters are more challenging in this mod, great i can deal with that, infact it makes combat more exciting, but here is my problem. The NPC ships break the standard rules of engagement everytime i fight them.(AKA they cheat.)

How you ask? well for starters they use their B/B way more than possible for their ship class. Take when i first started playing, was fighting against some outcast NPC's in dagger ships. Now even your own wiki states a dagger can hold 15 b/b's so why is it during the course of the dog fight with said outcast i counted atleast 25 times that he brought his shield back online to halfway, by the way when i finally got rid of his shield he kept restoring his hull like another 20 times as well.

Oh but in the middle of the fight when i scanned him he had ... no b/b's? hmm ...

Let's talk about weapons for a moment.

Engaging some lane hackers in britonia area, i had ships consistently using mines on me in combat, i think they were razor mines but dont take my word for it. Regardless i scanned his hold to see how many he has left. shock and suprise he was 1 single mine in his hold. yet dropped atleast 5 more on me during the course of the battle.

Oh and by the way his guns were maxed, he had no mine dropper equiped. Also why do i get blasted with cruise disruptor missiles when half the ships have no launcher equipped as well?


Ok please understand i am not whining about the difficulty level of the AI, I just think NPC ships should follow the same restrictions as PC ships, If i went into a battle with all my weapon slots filled with cannons but was firing off missiles from out of nowhere how fast would i be banned for hacking?

Point being fighting NPC's is annoying enough unless you have them severely outgunned, skill is skill but having to over come an unfair weapon advantage is just a cheap pot shot at trying to make a game "Challenging."

This concludes my rant, i will now be accepting flames such as GTFO noob etc..
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Messages In This Thread
Enemy NPC ships and the cheapness they are >:3 - by GaryStargazer - 07-17-2008, 09:18 AM
Enemy NPC ships and the cheapness they are >:3 - by Jinx - 07-17-2008, 09:26 AM
Enemy NPC ships and the cheapness they are >:3 - by Fletcher - 07-17-2008, 12:15 PM
Enemy NPC ships and the cheapness they are >:3 - by Generation - 07-17-2008, 01:04 PM
Enemy NPC ships and the cheapness they are >:3 - by Thexare - 07-17-2008, 08:42 PM
Enemy NPC ships and the cheapness they are >:3 - by GaryStargazer - 07-17-2008, 11:00 PM
Enemy NPC ships and the cheapness they are >:3 - by teschy - 07-17-2008, 11:11 PM
Enemy NPC ships and the cheapness they are >:3 - by Thexare - 07-18-2008, 12:08 AM
Enemy NPC ships and the cheapness they are >:3 - by Screenlag - 07-18-2008, 01:40 PM
Enemy NPC ships and the cheapness they are >:3 - by bluntpencil2001 - 07-18-2008, 01:45 PM
Enemy NPC ships and the cheapness they are >:3 - by GaryStargazer - 07-19-2008, 02:27 PM
Enemy NPC ships and the cheapness they are >:3 - by Jinx - 07-19-2008, 03:08 PM
Enemy NPC ships and the cheapness they are >:3 - by Capt. Henry Morgan - 07-20-2008, 07:58 AM
Enemy NPC ships and the cheapness they are >:3 - by Xaero - 07-20-2008, 12:45 PM
Enemy NPC ships and the cheapness they are >:3 - by Carlos_Benitez - 07-21-2008, 11:54 AM
Enemy NPC ships and the cheapness they are >:3 - by ... kur nubėgo? - 07-22-2008, 06:17 PM
Enemy NPC ships and the cheapness they are >:3 - by Panzer - 07-23-2008, 01:30 AM

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