Ok, I took the time and read it all. Condensed version as follows:
Ash eloquently points out the following things:
1. The game economy is inflating
2. This is a common problem in games
3. The players trade their time for in game credits and credits for goods desireable to them
4. There are several options for dealing with currency supply inflation:
a. devaluation
b. economy wipe/reset
c. money sinks
d. income nerf
Disco has several money sinks euch as caps, equipment, special equipment, POBs, pimpship, OFs. Many do not work and need to be reevaluated. The devs need to decide which activity should be the main one. In vanilla this meant the missions. In disco it is trading /mining. The economy should funnel players into the most fun activity.
Inactivity wipes helped deflate the supply of credits and should be re-introduced.
Personal note:
I agree that the economy needs to be looked at. However, I would say that the primary activity in Disco is player intaractions. Thus, the economy should be direted at generating random or spontaneous player encounters.