(07-12-2021, 07:34 PM)Haste Wrote: As pointed out, cash sinks in the technical sense are not one-time payments, they're recurring ones that permanently take credits out of the game. Ideally you balance those with the faucets (NPC bounties, trading profit, etc) so credits keep more or less the same value. Discovery actually has virtually none of these, and the ones that do exist are minimal: PoB maintenance commodities & ammo (missiles, mines, nanobots, etc) costs.
If I manage to read this whole thing I'll edit this reply with more thoughts, probably.
And yeah, Discovery has virtually no endgame content which is a problem that genuinely needs to be addressed. Without carrots to chase for veteran players, why log in at all?
Ahh but at this point sucking money out of the player economy might be a good thing, and for a while at least. If its true some factions have a build up of hundreds of billions, we need something new to spend money on, absorb some of that cash and bring up the value of credits and equipment again.
So as to an endgame, again I ask...if only we had something that (at least) groups like factions could spend BIG money on regularly, generating the need for constant fresh activity...? Like the need to buy scidata to earn a siege to further a faction agenda. That should be the endgame, change the game so that there is no end, and just keeps going. Always a reason to log means it doesn't feel so pointless to log in and take a chance at even hanging around.
Think of it this way, yes it would be like making Disco a new game, but one that everyone here already knows inside out and backwards, has characters for, and has ships/tech invested in.