(08-01-2021, 11:18 PM)Swifty Wrote: That doesnt change the fact *some ****** ruined years of RP effort, sweat, activity into the area, because he didn't think it was right that the said edited lore didn't seem "real" to him. Or the fact the nobody said anything to said person for editing something that was introduced to us by the creator of the mod, also with work and effort from several people at the time. The damage was done, accepted by the majority who have had a despicable hate towards the new House, and was continued forward until it all ended the same way everything else ends, with the plot armor intact.
Now after all that, considering it wasn't the first time it happened, sure not in the same way but not too far from being similar (i participated in both wars, both had an already forced outcome), do you think people will even bother to try anything at all, if there will be someone lurking and waiting to ***** on their dreams by forcing a different outcome?
Well personally I only had a grudge against Gallia for there being no way for players to fight in game towards real goals to fight the war. For me it was the opposite, the fixed outcomes were always whipped out after alluding things might go freely and I chased each carrot eagerly, foolishly. Yet people came for the real space war immersion we had going on. As far as I'm concerned, if there had been some fair ways to fight back I would have accepted losing rather than have it forced on me. My challenge system exists because its how the Gallic War should have been fought. If people will only come out to a battle they know is being forced in their favor, and against others, they should be ashamed of themselves. It sucked the life out of the place.
The old way of story progression was systematic cheating by the [what became a] power class that had no guilt at all over forcing players to not care but also wanting them to care when its convenient. We should be able to care about changes to the world, and it should be a guarantee that nothing big happens without a fair ability to have effect via actual gameplay, not just talking on the forum. Aland is literally being rammed up our you know whats to, make a point I guess? Winston in 1984 would say, "if you are to envision Discovery's future, imagine a dev's boot stomping on Aland Shipyard forever".
Want to know what will fix this game? Tell players up front we won't be wasting opportunities like that anymore, won't force arbitrary change upon players, bypassing the game, which should be the very system we use to determine most of what happens. There are plenty of ways. For instance, imagine the trade and activity around supplying Aland during a siege, plus activity connected to buying ships to help attack or defend, trade to earn the siege, activity to help with various jobs, pvp freelancing/bount hunting, etc. Those changes cut hundreds of player hours that people would have happily got online for, yet its all skipped for nothing. If that doesn't change, there will be no influx of returning players sadly.