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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Stations, Systems, Conquests

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Stations, Systems, Conquests
Offline Behemoth
08-10-2006, 07:44 AM, (This post was last modified: 08-10-2006, 08:02 AM by EoN.)
#19
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Posts: 106
Threads: 4
Joined: Aug 2006

(*deep breath* let me see if I don't fall too unrealistic...)

What about implementing:

- Capital Systems (CS) and Capital Industry Centers (CIC).

Every Capital System had a Capital Industry Center which had a revenue rate, low, but steady, and could be higher depending on the activity/trade there. That place would be the main Planet.

i.e. New York would be Capital System of Liberty, Manhattan would be Capital Industry Center of Liberty, etc.

The Capital Industry Centers act like a meter for income. Virtual also because they would not generate "live" credit.
The "income" would be the economy health for the war machine.
The more it generates, the more the war machine has to fund Military Pilot and Troop enlistment and training, Military Vehicle and Spaceship manufacture, logistic support, etc.
We could draw the lines in several levels of generated income that would be translated in number of troops, vehicles, transports, spaceships, etc.

i.e.:
In a month (*a), Liberty CIC income was a billion credits.
That would allow the System Owner Server Faction (SOSF) (*b) to have one Large Transporter, 3600 Landing Troops, 400 Military Vehicles, 2 Light Fighters, 4 Very Heavy Fighters, 2 Battle Ships and a Medical (Repair?) Ship.

This means that Liberty can either defend or attack, depending on the following:
i.e.:
If revenue is > than a billion, can attack and defend.
If revenue is > than half a bilion <= than a billion, can defend only.
If revenue is < than half a bilion, the system economy is just enough for funding trade lane maintenance and in-house security and therefore cannot fund military to attack or defend. In this case, the SOSF would be in charge of defence alone.

Alliance and interest from other SOFS could change everything though.

- Turn some Outposts into Special Outposts.

The Outposts of each System's edge frontiers would be turned into Special Outposts.
Special Outposts are the same as current Outposts, just change the rules of the game. They start to act as a forward "watch tower" and must be destroyed within some time.
This would just be of technical importance and would allow for Special Operations.

i.e. Rheinland wants to invade Liberty.
Some Special Operation Task Force from Rheinland SOFS would be elected to destroy the Special Outpost in Texas within 2 minutes.
If it succeeds, the Liberty Military are not alerted in time.
Based on the level of resistance and quickness that Liberty Military places in Texas, Rheinland either conquers the Texas System or just the frontier's Special Outpost.
Resistance could be measured in, i.e.:
- how many pilots die,
- how many are left in the end
- how much troops survive to land on Planet. (*c)

Also, like I said, if Texas were conquered, next outpost would be California or New York.

The less systems in command, the less CIC receive for income.
This could be adjusted with Alliances with military aid only...
The attempt to Conquer the Capital System would give all the rest of the invaded controled systems to the invader.
There could be more about resistance and time that invader has control in conquered territory. Like for example, invader can only control invaded system for a month, but receives CIC income from captured systems for half a month. No need for 2 week patch if you like... All appear next month in news ;)

Well, I'm tired now.
Got some more ideas but I'll keep them for laters.
What do you think so far?

(*a)
- it would have to be monthly or so that it would lessen the patchwork (only infocards for the news though).
- also, if someone tried but failed conquering, it could just go on the news for one month...
(*b)
- it would have to be this way to avoid the need of new systems and more complicated changes.
- also, a real war could only exist if there were (enough) members in a certain System (in this case SOFS).
(*c)
- the possibilities within reality are vast. we could end up deciding if a planet is conquered or not by suplying support Landing Troops to a certain planet being invaded with Enemy Landing Troops/Military Vehicles...

All within real simple and able to do things with not too much effort.
The most important that needs patchwork change is mainly the News really. Because everything else would be Role Playing, just like the game is meant to be.
The main game would be played in space instead of building systems and fixing bugs...
;)

[Image: eondomus.png]
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Messages In This Thread
Stations, Systems, Conquests - by Dab - 08-06-2006, 11:19 PM
Stations, Systems, Conquests - by Assassin Twin - 08-06-2006, 11:26 PM
Stations, Systems, Conquests - by Admiral Yamato - 08-07-2006, 12:06 AM
Stations, Systems, Conquests - by Dab - 08-07-2006, 12:11 AM
Stations, Systems, Conquests - by Admiral Yamato - 08-07-2006, 12:16 AM
Stations, Systems, Conquests - by Igiss - 08-07-2006, 09:36 AM
Stations, Systems, Conquests - by Igiss - 08-07-2006, 10:01 AM
Stations, Systems, Conquests - by Badger - 08-07-2006, 11:21 AM
Stations, Systems, Conquests - by The_Laser - 08-07-2006, 12:20 PM
Stations, Systems, Conquests - by Badger - 08-07-2006, 12:31 PM
Stations, Systems, Conquests - by Igiss - 08-07-2006, 12:34 PM
Stations, Systems, Conquests - by Badger - 08-07-2006, 05:09 PM
Stations, Systems, Conquests - by Dab - 08-07-2006, 07:59 PM
Stations, Systems, Conquests - by Virus - 08-07-2006, 10:19 PM
Stations, Systems, Conquests - by Igiss - 08-08-2006, 11:02 AM
Stations, Systems, Conquests - by Dab - 08-08-2006, 11:54 PM
Stations, Systems, Conquests - by Admiral Yamato - 08-09-2006, 06:02 AM
Stations, Systems, Conquests - by Igiss - 08-09-2006, 07:44 AM
Stations, Systems, Conquests - by Behemoth - 08-10-2006, 07:44 AM
Stations, Systems, Conquests - by Igiss - 08-10-2006, 08:07 AM
Stations, Systems, Conquests - by Behemoth - 08-10-2006, 08:27 AM

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