This is an appending thread to the Player Request I submitted yesterday.
*****The story was, I used one of my Wild Pawn ID'd ship and decided that it would be cool to have one in Gallia, because of the obvious infestation in Zurich. I moved to Zurich, and proceeded to buy a Cougar, sold on Lausanne Complex or Battlecruiser Nice. After tweaking the loadout, I find out that I have only 10% compatibility... despite buying it from a Wild base!
Wild Pawns are Kusarian and Rheinlandic civilians and freelancers who have been abducted and infested by Nomads. The Nomads now use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.
This Alien ID is used by Wild Pawns, who:
- Can attack any ship to protect Nomads.
- Cannot use Cruisers or Battleships.
Within Zone of Influence (Omicrons, Omegas, Taus, Sigmas, Coronado, Colorado, Drake, Hamburg, Inverness, Kepler, Thuringia, Tohoku, Zurich):
- Can attack any ship.
- Can demand cargo.
Why?
*****Why not? I don't want the responsibilities of an official faction forcefully bestowed upon my character(s), nor do I want to force myself to interact with them. Bear with me, I do not have any problems with the official factions maintaining these IDs; I, personally, do not wish to force myself to do stuff I know I won't do rigorously, and with regularity.
*****I have read counterarguments saying that "this ID is for Kusarian and Rheinlander civilians" who have been infested. I do not seek to deny this line from the ID; I seek to modify it.
My suggestion
*****Modify the ID to be more inclusive, to have more equipment available, and to allow more roleplay opportunities. The Wild infestation is more and more apparent, and already reached Gallia, with an entire large ex-GRI installation and a whole battlecruiser in their arsenal, in Zurich. The Wild Pawn ID even lists Zurich as one of its systems, wherein you can freely attack anyone.
*****A Freelancer ID with its techcell, but for Wild, allowing a whole new world of opportunity for Wild RP, that doesn't boil down to "I need to write this massive essay/story/biography about how my ship fled/got captured/got salvaged/got stolen for my character that comes from XYZ and that was infested, etc.,etc..
*****As for balancing, I suggest keeping its current Zone of Influence would be a sufficient restraint, but I leave it to the Balance Devs, that I hope, will participate in this.
tl;dr:change the Wild Pawn ID to be more inclusive, in terms of roleplay, equipment, and ships. Modify the ID to be a independent parallel to those of the official factions, with (justified) restraints, such as its current Zone of Influence.