I do agree that the Wild Pawn ID is rather restricting but by idea pawns are what the name says pawns. They are usable people that are otherwise disposed off if not needed anymore.
Quote:A Freelancer ID with its techcell, but for Wild, allowing a whole new world of opportunity for Wild RP, that doesn't boil down to "I need to write this massive essay/story/biography about how my ship fled/got captured/got salvaged/got stolen for my character that comes from XYZ and that was infested, etc.,etc..
I honestly haven't seen any of those massive essays, stories or biographies for a while now. Unless they are for a capital ships but those are more descriptions with one or two posts. What I do see as mandatory for most people is at least an ingame infestation and this usualy takes 1-2h and if that time is too much so one can get almost all techcells and even use bigger ships then no Pawn shouldn't get to become stronger.