• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 8 9 10 11 12 … 547 Next »
Evolution of the Wild Pawn ID

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Evolution of the Wild Pawn ID
Offline Cortana Clark
08-23-2021, 08:22 PM,
#3
The weird Light
Posts: 573
Threads: 94
Joined: Nov 2015

I do agree that the Wild Pawn ID is rather restricting but by idea pawns are what the name says pawns. They are usable people that are otherwise disposed off if not needed anymore.


Quote:A Freelancer ID with its techcell, but for Wild, allowing a whole new world of opportunity for Wild RP, that doesn't boil down to "I need to write this massive essay/story/biography about how my ship fled/got captured/got salvaged/got stolen for my character that comes from XYZ and that was infested, etc.,etc..

I honestly haven't seen any of those massive essays, stories or biographies for a while now. Unless they are for a capital ships but those are more descriptions with one or two posts. What I do see as mandatory for most people is at least an ingame infestation and this usualy takes 1-2h and if that time is too much so one can get almost all techcells and even use bigger ships then no Pawn shouldn't get to become stronger.
Reply  


Messages In This Thread
Evolution of the Wild Pawn ID - by Kherty - 08-23-2021, 04:37 PM
RE: Evolution of the Wild Pawn ID - by Lemon - 08-23-2021, 06:37 PM
RE: Evolution of the Wild Pawn ID - by Cortana Clark - 08-23-2021, 08:22 PM
RE: Evolution of the Wild Pawn ID - by Kherty - 08-23-2021, 10:20 PM
RE: Evolution of the Wild Pawn ID - by Kampanom - 08-24-2021, 01:24 AM
RE: Evolution of the Wild Pawn ID - by Kherty - 08-24-2021, 02:11 AM
RE: Evolution of the Wild Pawn ID - by Kampanom - 08-24-2021, 11:24 AM
RE: Evolution of the Wild Pawn ID - by Cortana Clark - 08-24-2021, 01:26 PM
RE: Evolution of the Wild Pawn ID - by Lucas - 08-24-2021, 01:34 PM
RE: Evolution of the Wild Pawn ID - by Giorgio - 08-24-2021, 02:13 PM
RE: Evolution of the Wild Pawn ID - by Corile - 08-24-2021, 02:28 PM
RE: Evolution of the Wild Pawn ID - by Giorgio - 08-24-2021, 02:33 PM
RE: Evolution of the Wild Pawn ID - by Lucas - 08-24-2021, 02:45 PM
RE: Evolution of the Wild Pawn ID - by Giorgio - 08-24-2021, 03:04 PM
RE: Evolution of the Wild Pawn ID - by Kampanom - 08-24-2021, 03:11 PM
RE: Evolution of the Wild Pawn ID - by Giorgio - 08-24-2021, 03:18 PM
RE: Evolution of the Wild Pawn ID - by Kampanom - 08-24-2021, 03:35 PM
RE: Evolution of the Wild Pawn ID - by Giorgio - 08-24-2021, 03:51 PM
RE: Evolution of the Wild Pawn ID - by Kauket - 08-24-2021, 03:09 PM
RE: Evolution of the Wild Pawn ID - by Kampanom - 08-24-2021, 04:17 PM
RE: Evolution of the Wild Pawn ID - by Cortana Clark - 08-24-2021, 04:39 PM
RE: Evolution of the Wild Pawn ID - by Kampanom - 08-24-2021, 05:18 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode