(08-23-2021, 08:22 PM)Cortana Clark Wrote: I do agree that the Wild Pawn ID is rather restricting but by idea pawns are what the name says pawns. They are usable people that are otherwise disposed off if not needed anymore.
That is not the core issue I am highlighting here. I don't deny that fact, in reality, I appreciate this fact. This is exactly their role.
(08-23-2021, 08:22 PM)Cortana Clark Wrote: I honestly haven't seen any of those massive essays, stories or biographies for a while now. Unless they are for a capital ships but those are more descriptions with one or two posts. What I do see as mandatory for most people is at least an ingame infestation and this usualy takes 1-2h and if that time is too much so one can get almost all techcells and even use bigger ships then no Pawn shouldn't get to become stronger.
Neither did I. Granted, I never read anything from the Stories and Biographies forum (sorry everyone), this is merely an assumption, made only to corroborate what I said.
My point here, in that, is the techcell of the Wild Pawn ID is ridiculously broken, and in a bad way, and the solution I propose is to make it closer to the Freelancer's.