Giving the Pawn tech chart a variation of what's found in the Freelancer ID would be nice. For good measure you could add in a 100% on some criminal things as well like Blood Dragon, LR-Molly, Corsair, and some legal and paralegal non-House things like IMG, GMG, Crayter and Coalition. Just so you can give people wider opportunities to be.
The shtick of the Wild ID is that you're an infiltrator in some House military, police or intelligence agency, while the Pawn ID's is that you're the lowest of the low just used as a blunt object to kill as many people as you can before you kick the bucket as well in some ill-calculated fight, but it's easy to draw these nobodies from criminal organizations and guilds as well, I mean you aren't exactly dealing with fighters as skilled as personnel on duty.
See where I'm going? Have them complement each other, Wild from the Law and Pawn from nobodies and scum. It's clear that having the Pawn ID as a provisional tool to get a Wild ID didn't work out, so you might as well give it its own independent character.
The new description could read something like
Quote:Wild Pawns are people from a wide variety of civilian, corporate and criminal backgrounds who have been abducted and infested by Nomads. The Nomads now use these pilots to overtly commit acts of terrorism and sow chaos largely outside of the Houses, in pursuance of their inscrutable plans.
And add in the Independent Worlds to its ZoI, they're criminally absent.