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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Offline Binski
09-11-2021, 12:12 PM,
#10
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Posts: 1,531
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Joined: Jun 2013

(09-11-2021, 07:52 AM)Karlotta Wrote: Again, you're just trying to brush over the central flaw with lots and lots of rhetoric repeating the same thing 50 times, without seriously addressing the reason your system will suck majorly: People don't enjoy being forced to log, being forced to grind, being forced to fight. No matter how often you say "believe me those who think they wont will enjoy it" this is not going to change. Your system isn't about freedom, it's about the opposite: its about coercing people to log and grind, or see the things they actually do enjoy destroyed. You will make things worse than they already are, not better. And even if forcing people to grind was a desirable thing, it still wont' have the desired effects because the grinding is to spread out in our current route/jh/mining system layout.

To me thats all irrational fear, its not about forcing people to grind, its about opening up actual avenues that make grinding at all worth it. Do you want players here or want it dead so you're safe? Like birds being pushed from the nest, the best thing for this place would be for it to be thrust into something new. There are plenty who would continue here but its the feeling of it being dead end that makes someone play something else for the day/evening instead of disco. We can remove that but yes we'd have to take our chances and nothing that happens here is set in stone so I really don't see the problem. Its players wanting to have it all and not play, not do anything to keep what they want that is why no one bothers with more than the bare minimum online these days.

No one will be forced to do anything, if you can't handle it just don't participate, and who cares if some stations change hands and cause us to have a fluid interactive story/world? And something to serve as an allure to vets and potential new players. You should be willing to risk an NPC station to risk enticing people to play here. It cannot possibly get worse than what it already is.

(09-11-2021, 09:01 AM)Relation-Ship Wrote:
(09-11-2021, 04:15 AM)Binski Wrote: To also address your first post, no offense, but no one cares if you build a couple of POB's, over months, just to provoke one short, terrible battle. No one cares because nothing makes them, the way its set up is that not fighting is the best way to win and get what you want in Discovery Freelancer. And that's why its dead here.

I saw that liner event, but to me that was not really the same thing. Again, no one really cared, there was never any real risk. You guys want this place to be full again, do what you all avoided for 10 years, since its the solution to our problem, and coincidentally the one thing they avoid supporting.

So no wonder the Liner situation didn't go well. Make each base like a Core 4, make them real NPC bases that it matters what happens to it, and it would be different. But yes we'd need to ease into things, but after a few months I think it would work just fine.
What are you talking about? No - they'd be in central location like e.g. near a PvE or mining Zone, an important PoB. The mechanic works exactly as you are proposing as long as you get players to agree. You would prove the concept works but you won't, because we both know you are just here to get attention on the forums, all butthurt about nobody liking your idea you aren't willing to actually work for. This is why you are talking here instead of proving the concept in-game.


And how was that liner not a same thing? We could have gained a movable solar - can you imagine what an extremist arm of a revolutionary faction could do with a captured lawful liner? Because I can . . . it was a straight up NPC Base up for grabs. We tried our best to defend it. On the end it wouldn't have mattered if it was core 1 or core 65, there are groups in the game that just steamroll you. If you play underlogged factions that can summon 5 people in peak time it doesn't matter how hard you try, you will lose against someone who can log 13+ on a damn Friday morning and they'd take over the entire game.

Bud I've played here since 2012, I observed a few things in that time, and my main motivation is to salvage the server so it doesn't end up totally lost to time. What I don't like is being shut up out of anger because the truth hurts. Don't get mad at me for pointing it out, get mad at those with the power to make changes but don't.

The problem with the liner is that its not a standardized situation. An event comes and goes, but in between nothing happens and you can't just form a group and go to work making plans. The Maquis should be sieging bases all the time, trying to capture planets, etc. That would entice me to want to put time and effort into it again. Instead the way things roll on is painful. It worked for years, then it didn't but we continued anyways. Then the Gallic war was wrapped up and another silly made up war with Kusari, it was time the mostly fixed story end. Instead its like the server ended, but many did and do want to keep it going.

So its not the same to set up POB's, it would prove nothing. Like I said its not about individual sieges. Its about creating a new consumption dynamic that links to rp and story progression. The difference with my idea is: People would know its not just a one time, or once in a blue moon event. People would be able to challenge over existing NPC bases repeatedly, meaning if they lose, they can try again in either case of attacking or defending. The liner just tip toed up to the line, but still avoided the better case scenario.

The system opens up chance, that creates tons of jobs that could be filled by those who enjoy disco not feeling so dead end. A faction could work together to gather scidata however they like, and really give thought to where they may want to strike. That alone changes the value of our stuff and creates many opportunities to fill needed roles. Its not knowing where or when a faction may make a move that will get people online and working to be prepared. That alone will increase random interaction during that time, let alone the actual battles. The system, if properly operated by the staff, would solve many problems and let people know that its not over at Discovery Freelancer. Again, that helps just getting people to choose disco over something else.

So lets run a scenario. The Gaians want to capture Planet Gaia (surprising?). Cruisers may be slow but if they could muster some players over a couple of months, save the sicdata, they could still make the attempt at least.

That alone means so much occurs to play to for other factions like the Molly's, CR, all of Bretonia, etc. So say they get their week long siege, and they siege the base in orbit to stand for a base to target. What would happen?

Right away, people would know such things could happen, and there would be many who would happily go back to playing to just be around and see what happens. If they attack, we see a battle break out. Anyone who could fight the Gaians could easily show up to defend against their takeover. Would Bretonia invade if they succeeded? Would the CR?

Say they succeed, and someone then immediately wants to challenge them for the planet. Say its Bretonia, so they could use a faction to issue the challenge and counter siege it. Or maybe they decide to stay out of this one, and the CR is then unhappy over it, so they decide to save up and challenge for it.

But maybe Auxo is challenging them in Coronado for their base on Pecos, so they don't have it in them to fight in both places, can't afford the scidata. So maybe another faction steps up eventually?

Imagine even if you would just want to RP as a Press faction and report on the happenings for the Colony News, you could do that! Why does all of this sound so terrible again?

Another scenario, in Delta, the Core could attack Dabadoru Station, try to finally route the last of the Order's presence in the system. At least they could try, and that base is protected by a POB so it has additional protection. And technically, say they succeed and catch the Order at a slow time, the Order can then make its purpose the recapture of the station. They could then try to build up to earn a siege, keep the Core on the defense and fighting for it. Population is low but if we allowed this I would bet my life that would not be a problem in a couple of months. Worse case is, dead factions would be reduced to a couple of core stations. If a faction can maintain interest, they won't just disappear overnight. A faction would either be a dominant one that would need to maintain itself after earning its gains, or smaller factions would have a reason to fight as the underdog, working to restore what was lost. At least even in losing there is open ended opportuniy, purpose to being there and trying. And we'd have organized, fair, regular change going on that we all helped create.

In most places we'd see things go back and forth. The system I wrote out made border stations the weakest and cheapest. Its a trap! Factions may get caught skirmishing over smaller stations most of the time, the fighting would most be over control of the trade lanes and jumpgate areas. But every so often a faction could gain enough strength to make a big move on a big station or planet. House military factions would have real reasons to exist again!

The main idea is that not knowing means we have all sorts of real things to do again! Yes I still believe we'd be better off taking a chance on trying it out!

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
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Messages In This Thread
Replies Thread - by Binski - 09-10-2021, 06:49 PM
RE: Replies Thread - by St.Denis - 09-10-2021, 07:10 PM
RE: Replies Thread - by Lemon - 09-10-2021, 09:31 PM
RE: Replies Thread - by Binski - 09-11-2021, 04:15 AM
RE: Replies Thread - by St.Denis - 09-11-2021, 08:29 AM
RE: Replies Thread - by Karlotta - 09-10-2021, 08:11 PM
RE: Replies Thread - by Lemon - 09-10-2021, 09:56 PM
RE: Replies Thread - by Karlotta - 09-11-2021, 07:52 AM
RE: Replies Thread - by Binski - 09-11-2021, 12:12 PM
RE: Replies Thread - by Lemon - 09-11-2021, 09:01 AM
RE: Replies Thread - by Lemon - 09-11-2021, 12:44 PM
RE: Replies Thread - by LuckyOne - 09-11-2021, 09:40 PM

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