(09-22-2021, 11:48 AM)Karst Wrote: The only faction that should have NPCs strong enough to deter visitors hostile to them is Nomads.
Strongly disagree. Personally NPCs should be strong around key areas, eg Zone-21, Manhattan, home areas for factions.
I used to think that too, but ultimately it's not fun for anyone involved if the interactions we're supposed to be looking for are screwed up by the presence of NPCs as described in the OP. Maaaybe you could make the case for restricted areas like Zone-21, Kansai, Sektor-7 etc., but not capitals and the like. Those are supposed to be "hangouts" that people can interact at.
So... don't initiate a fight at a capital world?
Sure, people will hide there, but they'll usually be covered by pobs with WPs anyway.
Not sure what you are arguing here.
Devs themselves through a consensus removed large NPCs from capital worlds so people can interact. They are meant to be interaction hubs
Places like Vespucci planet is fine to have cruiser spawn so people can raid it. This is just an error and will be rectified - lowering density didn't work as even light fighters shred you, and your own allies also kill you as you use CD in duels.
EDIT: vespucci is PERFECT as it has a clear localised area where hard NPCs spawn
We've had this issue in Gallia, RP "Hubs" need to be as accomodating to interactions as possible, house capitals have already been chosen for that purpose.