(09-22-2021, 01:19 PM)Erremnart Wrote: I think that long-term goal is to have strong NPCs on patrol routes and then get rid of ambients NPCs which spawn everywhere, so it should be possible to avoid NPC spawns if you want.
And for some numbers of players online - game should have both - opportunities for PvP and non-mission PvE for exploration/RP-PvE/immersion/etc.
This is the issue though
I don't think you can set both in same system?
For ambient to have weak guns and for specific areas to have real guns? So the current failed experiment both removes atmospheric NPCs making space appear kinda dead, while the low number that does spawn still ruins interactions.
It was a nice attempt and made sense, but there was a reason it was the way it was before for so long. Unless you can have both...then specific areas (Major etc. limited areas around non house capital planets) and lane pirates can have real guns
everyone else old weak ones while keeping ambience.