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Why are Corporations so unattractive / boring to play

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Why are Corporations so unattractive / boring to play
Offline Binski
01-04-2022, 11:48 PM, (This post was last modified: 01-04-2022, 11:57 PM by Binski.)
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Posts: 1,531
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Joined: Jun 2013

I would like to see corporation ID's get more sandbox abilities, and I think that could be done with a few small things.

First of all, corporations don't really have many places that are exclusively their frontier. And literally. We could use some new solar systems that are freshly being colonized, but perhaps they are 'so far out' no house navy can send anything, so a system with two corporation ID's having a starting base, and a bunch of planets or moons to 'colonize' would mean the best ID to use for those areas would be the corporation ID in question. Say a new star system was added between Kusari and Liberty, supposed to be out away from Sirius a bit but technically link via JH. So you could put a DSE base and a Samura base, and let them compete over colonizing the system, over mining rights, etc. That situation could be done for a bunch of different combos. Even without new systems, that could be allowed for existing places that still could be 'colonized'.

Which leads me to my next point, similar to a battle system, a simple inrp development system could be used to let factions earn new planet/moon bases like docking rings/mooring fixtures. Let DSE then mine or buy the scidata to get a trade event to try to build a docking ring, or a mooring fixture. Technically, there could be an event just to get a starting atmospheric entry point. The same could and should be done with jumpgates. We complain we have a dead game... What
we need is an administration that can run events so it really is the player corps shipping all the time to build jumpgates, even trade lanes! We're throwing away activity all the time by removing the point of flying. When one corp gets ahead and starts a building project, there will always be a competitor, or unlawfuls, looking to take matters into their own hands.

Also, for these ID's, we could use more exclusive consumable, practical commodities. Things that have a need, that only corporation IDs can transport well (easily, maybe legally), so people will need to go to these groups for supplies. I suggested a long time ago they add the need for POB's to consume either Armaments or Munitions to respawn WP's. Meaning, during a siege, for a base to keep its WP's respawning after each time its taken out, they'd need X units (say 200) in stock to respawn the WP. If you kept 5000 units of munitions aboard, that's 25 respawns. They'd just have to make it so when a WP is destroyed, it won't respawn unless there's at least 200 units of the ammo on board. If a base can't remain stocked, even with a bunch of defense modules, it will eventually stop re-spawning WP's. Ex. If you have 4 WP's, once you hit 0 munitions, the WP's will not respawn, and you could take them out one by one, removing the threat while the base is kept empty of ammo.

That would add more purpose to the need to run ammo and technically a base could be 'neutralized' by being blockaded and depleted of munitions. The first step in every siege, would first be about taking out the WP's, and blocking any further runs of munitions (as well as shield fuel and repair materials). Not to mention, captured ammo could be used by the interdicting side. I think, with how fast core levels can be built and WP's can be deployed these days, it would be a good balancing factor for POB's, on top of spreading out the work to Corporate ID's.

And I know it might be a more work, but if repair ships could also be useable on POB's, and they could be changed to only be usable by corporate ID's, that would make hiring a Corporation to both help repair and supply POB's more attractive.

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Messages In This Thread
Why are Corporations so unattractive / boring to play - by LuckyOne - 01-04-2022, 06:49 PM
RE: Why are Corporations so unattractive / boring to play - by Major. - 01-04-2022, 06:59 PM
RE: Why are Corporations so unattractive / boring to play - by Corile - 01-04-2022, 07:08 PM
RE: Why are Corporations so unattractive / boring to play - by Groshyr - 01-04-2022, 07:14 PM
RE: Why are Corporations so unattractive / boring to play - by Karst - 01-04-2022, 07:26 PM
RE: Why are Corporations so unattractive / boring to play - by St.Denis - 01-04-2022, 08:51 PM
RE: Why are Corporations so unattractive / boring to play - by Lemon - 01-04-2022, 09:21 PM
RE: Why are Corporations so unattractive / boring to play - by Karst - 01-04-2022, 10:59 PM
RE: Why are Corporations so unattractive / boring to play - by Tunicle - 01-04-2022, 10:44 PM
RE: Why are Corporations so unattractive / boring to play - by Egon Bigmemes - 01-05-2022, 05:41 AM
RE: Why are Corporations so unattractive / boring to play - by Binski - 01-04-2022, 11:48 PM
RE: Why are Corporations so unattractive / boring to play - by Lemon - 01-04-2022, 11:54 PM
RE: Why are Corporations so unattractive / boring to play - by Jeter.Leo - 01-05-2022, 06:23 AM

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