(02-13-2022, 06:24 PM)Fab Wrote: I'll start doing that too. It's only fair.
Thank God. I've been meaning to see what exactly happened with the Ishtar, but everyone runs away. Please come and fight instead of sitting on a base with Nightmares and crying.
(02-13-2022, 11:42 AM)Karlotta Wrote: They should also be able to mine iridium, azurite, and artifacts in delta and knossos, and be able to pirate for cargo, have larger cargo holds than the human counterpart ships class, and have decent sell price for some stuff on nomad bases.
That would open disco for people who dont speak english and broaden the player base, and give nomads other things to do than /l1 /l2 pew pew pew.
Nice idea. Good luck with it, though, because there are two giant barriers for people who don't speak English.
Quote:1.3 - All text / communications must be in understandable English.
1.4 - All character, faction, ship or station names must be easily readable and roleplay appropriate. The use of profanity, country tags, memes, pop-culture references, non-English letters, or excess symbols is not allowed.
(02-13-2022, 11:42 AM)Karlotta Wrote: Also, nomad lore needs to be changed so it permits more interesting RP. Currently nomads across the board look like emotionally driven superiority-complexed teenagers who have the psychological depth of a cephalopod and a speech impediment. That's not a "you problem", that's a disco nomad lore problem.
Nomad lore in its current state permits a lot. Vagrants have even proven that it permits defection. You just have to be complex about it, because Nomads are an advanced and antagonistic alien race who's technology is fully biological. I could post the 14 paragraph essay explaining how something like La'Row joining the Keeper Caste works, or how individuality in the mindshare works, or how interpersonal relationships in the mindshare works, or what the limits of telepathy and telekinesis is, or how the caste divisions work, or how infesting technology works, but it's complicated and anyone who doesn't play nomads doesn't actually care about nomad RP, as our shining example Fab here has made so plainly obvious. It doesn't permit a lot for new players because the faction isn't designed for new players. It's designed for moderately experienced players who want to step outside of standard RP.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"