hm - sometimes the problem is that the stories are simply too complex, too sophisticated for the roles they describe. - a story comes after the character ( unless its a background story about birth, childhood, youth and how it comes the char is flying a spaceship )
but a story shouldn t make up more than the player can roleplay. writing a thrilling story about how you were bred in a tank, tempered with by a mad DNA scientist - being half human, half nomad with a superior intellect and the gift of hyperspace travel through time .... is pointless if you cannot RP it. ( generally, its pointless to RP a supersmart guy if you are not supersmart yourself - as much as its pointless to play a cunning bastard that cheats others ... if you re embarrassed yourself when you RP it )
all in all, stories are secondary. - you can have an awesome RP server without any stories, but you never get an awesome RP server if its only stories without relation to the ingame RP.
what i like to see is personalities that give me an idea of what they are ... ingame. an example is mon star. - a mental freak with a tendency to spill blood all over his ship ( not his own blood ). - RPed as good as possible in the game engine. - he s not the psycho he could be with a better chat engine, but psychotic enough to give me an idea ... ingame. ( even if its only his laughter and then a whole bunch of missed shots [ cannot laugh and shoot at the same time ] )
then there are people with a great story, but when you see them ingame, they do nothing or get lost in explaining themselves..... in ooc. ( which is a bit lame ) - when i cannot make myself clear inChar, - something is wrong.