-Create series of artistic/screenshot bait systems that either dead end or provide a longer/out of the way route. The entire purpose of these systems would be beauty and novelty, for the artist to express themselves.
-Rework story to be based on actions and consequences. Story (team) would be in charge of keeping track of what resources factions have at their disposal, deciding outcomes, and speaking for factions without official factions. Leaders of official factions and governments would have to make choices and accept consequences for their faction. (Example: Liberty wishes to invade Kusari, then Story will be in charge of what Kusari's spies know, the strengths and weaknesses of the fleets, and relaying what those factions know inRP to them. Liberty will take the action and outline what it does, and story will rationalize an outcome for battles and other effects.
-Base economy off of reasonable stock market ideas. A warring nation will buy less luxury goods and more military supplies. Economy will work closely with story to make sure economy reflects the happenings in story.
-Balance faction ships off of story and the character of the ship first, the most common opponents for the ship second, then the current meta third. This heirarchy should (I'd hope) maintain personality for the faction and balance in the roleplay environment at the cost of a bit of the balance in Conn. (Example: a Corsair is rarely going to fight a Gallic or Kusari force simply because of limited points of contact, therefore the Titan won't be balanced against the Lynx or the Wyvern as much as it will be the Wraith and whatever the outcast one is called)
-Make more gimmick/super-specialized weapons because they're fun.
-Ban Mep. Big cheater known long time.
-Change Military, Intelligence and Police IDs based on the houses. Make houses extend their laws to have a roleplay accordance with these IDs. (Example: the more aggressive LSF will employ capitol ships outside of Liberty more commonly. Kusari's exploratory past will lead to fleets being able to spend much more time away from a fueling point, letting them leave capital ship solars in hostile territory for longer. Rheinland's NPC military assets will greatly retain the cloaking devices from vanilla and those will be sold on NPC bases to Intelligence and Military ID's)
-Change all NPCs to more closely represent their factions. (Example: Xenos will have lots of fighters but low AI skill. Kusari will have low hp fighters but high AI skill. Liberty will be best of most worlds. Nomads will have whatever moves most in sync.)
-Engage in a bit more atmospheric storytelling. Use wrecks more liberally, and make more unique wreck models.
-Start a bi-weekly Dev Doings post for community transparency, and a monthly mandatory patch to make sure all things progress, bugs get fixed.
-Make light mode forums inaccessible.
-Make certain codenames available on NPC stations. (Melees available on High security Bretonia stations because they're a bretonian made weapon, and add infocarda and buy locations for some others)
-Do your mom.
-Enforce economic situations in story more heavily. A shortage of repair materials will make losses in wars more disasterous, and factions will have to consider their positions and resources carefully before taking an action.
-Incorporate more PoB killing weapons into the codename system.
-Crrate a series of frontier systems that provide extensive resources for factions in the sigmas, taus, Omicrons, Kusari-Liberty independent worlds, and Rheinland-Liberty independent worlds.
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