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  Discovery Gaming Community Discovery General Community Feedback
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Community forms: Feedback on the current state of missiles

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Poll: Why missiles are ineffective? (Full form on google forms)
You do not have permission to vote in this poll.
Missiles lack the damage over time or efficiency in relation to guns
6.61%
8 6.61%
Missiles are too slow, giving the opponent plenty of time to react
12.40%
15 12.40%
Missiles lose track too easily
14.05%
17 14.05%
Missiles have low lifetime (Explodes by themselves too soon)
4.96%
6 4.96%
Munition reserves are too small
4.96%
6 4.96%
Missiles have low agility, making them easy to avoid
14.88%
18 14.88%
Missiles have very low refire, limiting damage output or giving the opponent plenty of time to react between salvos
5.79%
7 5.79%
Lack of diversity in missile wepons
9.09%
11 9.09%
Munitions are too expensive
3.31%
4 3.31%
Ammo limitations also limit usefulness in long battles
8.26%
10 8.26%
Missile weapons lack the "Multi-role" aspect of guns
4.13%
5 4.13%
Countermeasures are too effective
11.57%
14 11.57%
Total 121 vote(s) 100%
* You voted for this item. [Show Results]

Community forms: Feedback on the current state of missiles
Offline Binski
04-26-2022, 05:42 PM,
#15
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

(04-26-2022, 09:59 AM)Novascova Wrote:
Binski Wrote:I think it would be better for the average fighter to get 4 - 6 missiles at most, but have a high projectile speed, turn rate and damage (enough, or almost enough to 1 hit kill an average armored fighter).
Yeah no, sorry that would not be good.

Well, not sure if you think I mean launchers. One launcher is fine, 4 missiles as max ammo would be way more realistic too. I'd rather land most of those missiles, have a 'sure thing' but only get very limited tries. Otherwise it's always a missile spam on both sides of useless missiles. Why bother with that?

Really, with well timed CM's and shield battery usage, you could still do pretty good. Just remove most or any shield damage from the missiles. I mean, most of the time if you fire 4 CD's from the right angle, they hit the target properly. Give it those same parameters. Make having a bit of shield or not the real trick. I guarantee if you test that it would be pretty intense but not from just constant turning and gun chasing.

Also the problem is the turn rates of most smaller ships being too high in general. Fighters turn ridiculously fast, give a VHF the same turn rate as a gunboat or medium transport, and dogfighting would be way less tiring. And my theory is, easier on average players, and easier on average computer performance.
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Messages In This Thread
Community forms: Feedback on the current state of missiles - by Fab - 04-25-2022, 03:10 PM
RE: Community forms: Feedback on the current state of missiles - by CommodoreShawn - 04-26-2022, 02:18 AM
RE: Community forms: Feedback on the current state of missiles - by Binski - 04-26-2022, 03:47 AM
RE: Community forms: Feedback on the current state of missiles - by Saronsen - 04-26-2022, 09:08 AM
RE: Community forms: Feedback on the current state of missiles - by Venemon - 04-26-2022, 09:17 AM
RE: Community forms: Feedback on the current state of missiles - by Lemon - 04-26-2022, 09:41 AM
RE: Community forms: Feedback on the current state of missiles - by Novascova - 04-26-2022, 09:59 AM
RE: Community forms: Feedback on the current state of missiles - by Saronsen - 04-26-2022, 10:16 AM
RE: Community forms: Feedback on the current state of missiles - by Binski - 04-26-2022, 05:42 PM
RE: Community forms: Feedback on the current state of missiles - by Novascova - 04-26-2022, 10:20 AM
RE: Community forms: Feedback on the current state of missiles - by Backo - 04-26-2022, 11:31 AM
RE: Community forms: Feedback on the current state of missiles - by Thunderer - 04-26-2022, 01:11 PM
RE: Community forms: Feedback on the current state of missiles - by Lemon - 04-26-2022, 03:27 PM
RE: Community forms: Feedback on the current state of missiles - by Thunderer - 04-26-2022, 03:33 PM
RE: Community forms: Feedback on the current state of missiles - by CommodoreShawn - 04-26-2022, 04:58 PM
RE: Community forms: Feedback on the current state of missiles - by James Greed - 04-26-2022, 05:58 PM
RE: Community forms: Feedback on the current state of missiles - by Venemon - 04-26-2022, 06:28 PM
RE: Community forms: Feedback on the current state of missiles - by Binski - 04-26-2022, 07:10 PM
RE: Community forms: Feedback on the current state of missiles - by Darius - 04-26-2022, 06:04 PM
RE: Community forms: Feedback on the current state of missiles - by Fab - 10-03-2023, 02:36 PM
RE: Community forms: Feedback on the current state of missiles - by Kauket - 10-03-2023, 03:05 PM
RE: Community forms: Feedback on the current state of missiles - by Toaster - 10-03-2023, 03:13 PM
RE: Community forms: Feedback on the current state of missiles - by Sally - 10-03-2023, 03:48 PM
RE: Community forms: Feedback on the current state of missiles - by Uknown - 10-03-2023, 04:17 PM
RE: Community forms: Feedback on the current state of missiles - by pillow - 10-03-2023, 07:56 PM
RE: Community forms: Feedback on the current state of missiles - by Fab - 10-03-2023, 09:39 PM
RE: Community forms: Feedback on the current state of missiles - by Fab - 10-03-2023, 04:52 PM
RE: Community forms: Feedback on the current state of missiles - by Traxit - 10-03-2023, 06:27 PM
RE: Community forms: Feedback on the current state of missiles - by OutpostOzymandias - 10-03-2023, 09:49 PM
RE: Community forms: Feedback on the current state of missiles - by g18em2b - 10-07-2023, 10:42 AM
RE: Community forms: Feedback on the current state of missiles - by Tenshi Kuonji - 10-08-2023, 07:30 AM
RE: Community forms: Feedback on the current state of missiles - by Saronsen - 10-08-2023, 07:36 AM
RE: Community forms: Feedback on the current state of missiles - by Erremnart - 10-08-2023, 08:36 AM

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