' Wrote:what i like to see is personalities that give me an idea of what they are ... ingame. an example is mon star. - a mental freak with a tendency to spill blood all over his ship ( not his own blood ). - RPed as good as possible in the game engine. - he s not the psycho he could be with a better chat engine, but psychotic enough to give me an idea ... ingame. ( even if its only his laughter and then a whole bunch of missed shots [ cannot laugh and shoot at the same time ] )
in some cases, rp is limited in-game. the way i look at it is that chat in game is from ship to ship via whatever channel the character uses, whether it be the comm system on a system or a nomad brain speaking telepathically. there is no way to convey a face to face interaction in-game, if it happens then it certainly wouldn't be broadcast over the entire solar system. to me the only way to show how a character would typically interact with a person face to face in an informal kind of way would be through RP stories. that being said, it's up to the would-be reader to decide if they want to find out more about a character.
all in all it gives a more indepth look at the character, what you do with that information is up to you. whether that be just reading it, using it to co-write an rp, using it as a basis for how to interact with that character in-game, or just igonoring it.
as for being a requirement, i don't think it needs to be one...... it helps but isn't a necessity.
so, after all that......
i have tried to keep from writing huge novel posts and breaking them into more suitable/easier to read shorter post. i enjoy writing, it helps me to express myself. by now i figure i have given a more than suitable look at who Mon'Star is and what he does. so should i stop writing about him?