(05-01-2022, 10:50 PM)Skorak Wrote: I feel like adding a command to every sales process is too clumsy. Players are used to Freelancer having only one price and even the fact that pobs don't buy back your things in most cases is already confusing people.
If it can't display both I'm not really happy with how apparent this will be to players. I'd prefer a solution like the pseudo-refinery in that case. The commodity most people want this for is ore. So if the ore gets turned into a copy of it with a different name, not only does it feel right for it to sell for higher, one can set two prices.
That will bulk up your /shop real fast, not too mention create a situation with commotidy entries could nearly double (no fun for Econ and much room for error).
Youdon't need to use commands whatsoever in the setup shown, as the logic on the back end will always handle the right price whether buying or selling, the commands only changes the display. you could literally type it once- or not at all if its a base you're familiar with- and all will be well.
Theres also conditions in place to prevent owners/manager from setting buying price higher then selling price, so you'll never get screwed.
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