(04-22-2022, 08:23 PM)Zentor Wrote: Please give me your thoughts on this. Is this something that makes sense to you?
Is the buy/sell functionality as important to other POB owners as it is to me?
Do you have further suggestions or ideas?
Put them all in here please!
As I already said in pm a while ago, having different buy and sell prices creates a number of problems, and doesn't do anything to address the glaring problems disco and disco's economy has.
While some people may be euphoric now because they think they'll be able to make easy money, they will probably be disappointed for 2 reasons:
- The "customers" will probably avoid using their pob if it costs them non negligible amounts of money.
- People will be motivated to build their own POBs instead of spending credits on someone else's. That will lead to POB spam in the same locations, rivalry between them, efforts to eliminate/block competitors, and drama.
Also, is it really a good idea to allow players to make credits without actually logging?
But... since people want that functionality (personally I don't, but if others want it who am I to say they shouldnt have it) and it will probably be implemented because of that, here are some ideas on how to solve the problem with the invisible prices:
Either
- Make the POB switch between buy/sell mode by itself when someone tries to buy or sell something while in the wrong price is showing. It seems that this is possible, since there are already features like "base wont accept goods", "insufficient cash", etc, and the "admin buy/sell over ride" that lets logged in owners buy stuff despite the limits. Example: customer lands, wants to buy gold ore. If the pob is in "sell to pob" mode, the attempted "buy" transaction is blocked and an error message "base is in buy mode, switching to sell mode" shows up. The base then automatically switches to "buy from pob" mode and the corresponding price is shown. Some principle for selling to pob
or, if that doesnt work for some reason:
- Make 2 docks for two separate POBs in the same POB model. The 2 pobs share cargo, factories, shield, wps, and all commodities, except that one only buys and the other only sells.
Also, if you make a "welcome" textbox, keep it as short as possible. Don't ell them a long story about coding limitations, just tell them how to use the buy/sell mode in as few words as possible. But hopefully it wont be needed if 1 of the 2 ideas above work.