• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 47 48 49 50 51 … 55 Next »
turret hardpoints on capships

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

turret hardpoints on capships
Offline Jinx
07-21-2008, 11:36 PM,
#7
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

turrets don t shoot down anyway - even with a 360 degrees arc. - they are limited ( as long as they are revolving ) to a mostly upper arc.

ships like the juggernaut fire through all the hull ( with a weaker spot from above , cause the turrets are mounted upside down - hence cannot fire through their own turrets base )

however unlogical though - i wouldn t like to be the one "fixing" all the hardpoints. - its not like its a whole lot of fun to fix stuff in hardCMP - and there are a lot of ships out there - with a lot of turrets.

for the most part of it - i consider that problem a secondary problem. - its mostly a cosmetic prob - but hardly a balancing problem ( we would get a balancing problem if we fixed them )

i think new models should try to place turrets logicly - ( maybe its even possible to work on that on replaces - i am not aware what is "allowed" to alter and what not when it comes to hardpoints ) - for now - for example.... i had to give the whole BHG capital ships ( replaces ) the turrets the old ones have .... thats 360 degrees turrets everywhere ( sad but true - the turrets have the maximum spin ) - if we knew IN TIME if its possible to limit the arcs on replace models, i would do it - but as long as i don t have a word from igiss about it.... the models are submitted exactly like the old ones with all the wrong firing arcs.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  


Messages In This Thread
turret hardpoints on capships - by RingoW - 07-20-2008, 12:47 PM
turret hardpoints on capships - by Jinx - 07-20-2008, 12:53 PM
turret hardpoints on capships - by Eppy - 07-20-2008, 12:59 PM
turret hardpoints on capships - by RingoW - 07-20-2008, 01:00 PM
turret hardpoints on capships - by El Nino - 07-20-2008, 01:40 PM
turret hardpoints on capships - by mjolnir - 07-21-2008, 11:13 PM
turret hardpoints on capships - by Jinx - 07-21-2008, 11:36 PM
turret hardpoints on capships - by mjolnir - 07-21-2008, 11:48 PM
turret hardpoints on capships - by Jinx - 07-21-2008, 11:57 PM
turret hardpoints on capships - by RingoW - 07-25-2008, 01:55 PM
turret hardpoints on capships - by Varyag - 08-01-2008, 12:53 AM
turret hardpoints on capships - by CusoJR - 08-01-2008, 06:48 AM
turret hardpoints on capships - by RingoW - 08-01-2008, 06:02 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode