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Weekend Combat Event

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Weekend Combat Event
Offline Garrett Jax
06-01-2022, 08:40 PM,
#38
Xenomorph Admin
Posts: 2,730
Threads: 599
Joined: Feb 2009

(06-01-2022, 08:26 PM)Binski Wrote: I'd rather see a system and let things unfold freely. As far as I'm concerned it could easily work like this:

RM spends some time gathering the scidata to buy a siege event. All sides could be doing that.

Then, when the time comes, it all comes down to diplomacy and ID ROE's.Make the Omegas like the Taus, set it so RM can "engage any ship in the Omegas" which would include bases. Same with the BAF, Coalition, Corsairs, Mollys, Hessians, etc.

Then when RM wants to try pulling a fast one they can buy a chance to capture civilian bases by siege. To me, Corsairs, Mollys, RH, Coalition should be able to try the same to capture Spraque, or any of those civilian stations. Who cares if the planet gets taken for a while, the BAF would be able to retry to take it back when they earn their own event. If the Coalition took Sprague, maybe RM would start capturing bases in response, like Douglas station or Leicester...or take it back themselves, if BAF fails. Eventually it will settle in to one of those parties, but there will always be a way to try again, if you keep an active faction. Imagine how the RP consequences would unfold? And battles would just always be ongoing, naturally forming.

Could the BAF hold Sprague? Maybe lose it for a while and retake it after weeks of secret preparation? Accept Rheinland coming out on top? Seek help if they wind up in trouble? The same should have been done for Leeds. It should have been allowed over Aland. We could be having a real back and forth battle here and it would mean it never gets boring or stagnant. Each event might require a patch yes, but for those of you who are in the position to make it so, you'd be doing this place the biggest favor ever.

It would be cool if players could generate RP stories with consequences in a way like this. It's difficult to organize however and things don't coalesce very easily unless there is some sort of structure behind it. That is why we have StoryDevs. They give us structure from which to work. We do have an events team that coordinates and discusses every single event that I've announced thus far. This team is made up of various members in the Community, a few are Staff but most are just regular players offering input and feedback. Right now, I'm just trying to get my feet wet with progressively more nuanced events. The more these go on, the more we can discuss RP consequences of these events and opportunities for factions to use these events as opportunities to move their stories forward.

[Image: rSYoqYY.png]
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Messages In This Thread
Weekend Combat Event - by Garrett Jax - 06-01-2022, 03:59 AM
RE: Weekend Combat Event - by Major Thomas - 06-01-2022, 04:17 AM
RE: Weekend Combat Event - by Garrett Jax - 06-01-2022, 04:22 AM
RE: Weekend Combat Event - by Fab - 06-01-2022, 04:41 AM
RE: Weekend Combat Event - by Garrett Jax - 06-01-2022, 04:53 AM
RE: Weekend Combat Event - by Firewolfy - 06-01-2022, 04:44 AM
RE: Weekend Combat Event - by Garrett Jax - 06-01-2022, 04:54 AM
RE: Weekend Combat Event - by Garrett Jax - 06-01-2022, 01:11 PM
RE: Weekend Combat Event - by Gutek - 06-01-2022, 06:16 AM
RE: Weekend Combat Event - by Garrett Jax - 06-01-2022, 06:53 AM
RE: Weekend Combat Event - by Shinju - 06-01-2022, 11:36 AM
RE: Weekend Combat Event - by Thunderer - 06-01-2022, 11:56 AM
RE: Weekend Combat Event - by Garrett Jax - 06-01-2022, 01:12 PM
RE: Weekend Combat Event - by Kustien - 06-01-2022, 12:07 PM
RE: Weekend Combat Event - by Skorak - 06-01-2022, 12:27 PM
RE: Weekend Combat Event - by Alex(Pineapple) - 06-01-2022, 12:31 PM
RE: Weekend Combat Event - by Garrett Jax - 06-01-2022, 01:28 PM
RE: Weekend Combat Event - by Alex(Pineapple) - 06-01-2022, 04:34 PM
RE: Weekend Combat Event - by Commandantt - 06-01-2022, 12:48 PM
RE: Weekend Combat Event - by TheSauron - 06-01-2022, 01:47 PM
RE: Weekend Combat Event - by Garrett Jax - 06-01-2022, 02:11 PM
RE: Weekend Combat Event - by Wesker - 06-01-2022, 03:29 PM
RE: Weekend Combat Event - by Darius - 06-01-2022, 03:32 PM
RE: Weekend Combat Event - by Toaster - 06-01-2022, 03:53 PM
RE: Weekend Combat Event - by monmarfori - 06-01-2022, 04:02 PM
RE: Weekend Combat Event - by Garrett Jax - 06-01-2022, 04:13 PM
RE: Weekend Combat Event - by St.Denis - 06-01-2022, 04:13 PM
RE: Weekend Combat Event - by Thunderer - 06-01-2022, 05:41 PM
RE: Weekend Combat Event - by Garrett Jax - 06-01-2022, 06:45 PM
RE: Weekend Combat Event - by Thunderer - 06-01-2022, 07:07 PM
RE: Weekend Combat Event - by Garrett Jax - 06-01-2022, 07:15 PM
RE: Weekend Combat Event - by Lemon - 06-01-2022, 07:26 PM
RE: Weekend Combat Event - by Promotheus - 06-01-2022, 07:21 PM
RE: Weekend Combat Event - by Emperor Tekagi - 06-01-2022, 07:27 PM
RE: Weekend Combat Event - by Lemon - 06-01-2022, 07:28 PM
RE: Weekend Combat Event - by Thunderer - 06-01-2022, 07:27 PM
RE: Weekend Combat Event - by Binski - 06-01-2022, 08:26 PM
RE: Weekend Combat Event - by Garrett Jax - 06-01-2022, 08:40 PM
RE: Weekend Combat Event - by Binski - 06-01-2022, 11:09 PM
RE: Weekend Combat Event - by Weltuntergang - 06-02-2022, 12:32 PM
RE: Weekend Combat Event - by Jacobin - 06-02-2022, 12:40 PM
RE: Weekend Combat Event - by Lemon - 06-02-2022, 12:58 PM
RE: Weekend Combat Event - by Red Hessian Marauders - 06-02-2022, 01:17 PM
RE: Weekend Combat Event - by Markam - 06-02-2022, 12:53 PM
RE: Weekend Combat Event - by Jacobin - 06-02-2022, 01:38 PM
RE: Weekend Combat Event - by Matthews - 06-02-2022, 01:44 PM
RE: Weekend Combat Event - by Felipe - 06-02-2022, 05:10 PM
RE: Weekend Combat Event - by Garrett Jax - 06-03-2022, 01:35 PM
RE: Weekend Combat Event - by Erremnart - 06-03-2022, 11:05 PM
RE: Weekend Combat Event - by Garrett Jax - 06-04-2022, 04:48 PM
RE: Weekend Combat Event - by Kampanom - 06-06-2022, 12:30 AM
RE: Weekend Combat Event - by Garrett Jax - 06-06-2022, 10:54 AM
RE: Weekend Combat Event - by Weltuntergang - 06-06-2022, 12:43 PM

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