In regards to the OP, I think the motivation to help struggling OF's is admirable and I'm glad to see it. I like most people here do not enjoy seeing once great factions die off due to inactivity. It is not only sad, but it is bad for the morale of the server in general. That being said, I do not believe the idea put forth in the OP is the right solution; as it runs the risk of lowering server activity even more.
I think we can all agree that the real issue is the incentive to be OF in the first place. So how do we fix this? Do we make it even harder to keep OFdom as some have suggested? No, absolutely not.
Lemon had a good idea, he said and I quote -
"One idea to make events matter is e.g. 1.5X Rewards during them on official participating Id(s).
E.g. Omega 3/7 event. Indies get 10 mill for a kill - official factions get 15 - positive ways like this that don't take away things from others."
What is one thing that every single player in this game wants and wants in abundance? Sirus Credits that's what. Lemon's idea is sound and if technically possible, it should be taken even further. I think giving a permanent yet meaningful bonus on all OF IDs for NPC bounties would be a good place to start.
But as I said, I don't know if such a thing is even possible to implement. But if it is, it should be done in my humble opinion. This one thing coupled with Lemon's idea for the event payouts will raise incentives quite a bit. However, the difference in pay overall would need to be significant enough to cause people to say "Hey, I want in on that!"
Edit: I do not mean to suggest this is the only thing that should happen.