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[Dev Feedback] - Independent Worlds routing

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[Dev Feedback] - Independent Worlds routing
Offline LuckyOne
06-04-2022, 12:54 PM, (This post was last modified: 06-04-2022, 12:56 PM by LuckyOne.)
#9
Armed to the Teeth
Posts: 490
Threads: 13
Joined: Apr 2020

I think it's a good idea, everywhere where 2 routes are available. Also, maybe Bering was better off with less lanes.

I find laneless systems more interesting to pirate in because you need to move around and search for the traders, not just sit on the lane or camp the gate. It also goes nicely with freighters / interceptors and makes transports less susceptible to getting pirated by cruisers (if the cruisers don't log off at the gate, that is).

An experiment could also be conducted with in-system dangerous and less dangerous route, where parallel lanes are available. Doesn't even have to be dangerous. Maybe one route (that looks shorter at the first glance) has a chance to spawn a lane disruption with NPCs that have CDs so you end up with roughly the same time to travel, averaged over multiple attempts.
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Messages In This Thread
[Dev Feedback] - Independent Worlds routing - by Skorak - 06-04-2022, 11:57 AM
RE: [Dev Feedback] - Independent Worlds routing - by Toaster - 06-04-2022, 12:11 PM
RE: [Dev Feedback] - Independent Worlds routing - by Skorak - 06-04-2022, 12:16 PM
RE: [Dev Feedback] - Independent Worlds routing - by Toaster - 06-04-2022, 12:24 PM
RE: [Dev Feedback] - Independent Worlds routing - by Groshyr - 06-04-2022, 12:48 PM
RE: [Dev Feedback] - Independent Worlds routing - by Darius - 06-04-2022, 12:42 PM
RE: [Dev Feedback] - Independent Worlds routing - by Toaster - 06-04-2022, 12:51 PM
RE: [Dev Feedback] - Independent Worlds routing - by Darius - 06-04-2022, 12:53 PM
RE: [Dev Feedback] - Independent Worlds routing - by LuckyOne - 06-04-2022, 12:54 PM
RE: [Dev Feedback] - Independent Worlds routing - by SeaFalcon - 06-04-2022, 01:07 PM

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