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[Dev Feedback] - Independent Worlds routing

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[Dev Feedback] - Independent Worlds routing
Offline SeaFalcon
06-04-2022, 01:07 PM,
#10
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

Bering should be just as dangerous if not more if you look at the bases. It had one lane exit that has no base. While Hudson had a bounty hunter base meant for protection. In return Bering has a base that doesn't mind unlawfuls. Not to mention the massive unioner base.

I would say add patrols to both systems and also to both lawful and unlawful. This so pirates don't camp certain parts and thing they can afk until something comes on scanners. Traders might also be lucky to pass through while the pirate has to deal with the NPCs.

Play around with the frequency as well since Hudson sees these patrols very rarely. It's also so small that a lot of traders like using the jumpholes. If they do get caught they are basically within running distance to dock on a friendly base.
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Messages In This Thread
[Dev Feedback] - Independent Worlds routing - by Skorak - 06-04-2022, 11:57 AM
RE: [Dev Feedback] - Independent Worlds routing - by Toaster - 06-04-2022, 12:11 PM
RE: [Dev Feedback] - Independent Worlds routing - by Skorak - 06-04-2022, 12:16 PM
RE: [Dev Feedback] - Independent Worlds routing - by Toaster - 06-04-2022, 12:24 PM
RE: [Dev Feedback] - Independent Worlds routing - by Groshyr - 06-04-2022, 12:48 PM
RE: [Dev Feedback] - Independent Worlds routing - by Darius - 06-04-2022, 12:42 PM
RE: [Dev Feedback] - Independent Worlds routing - by Toaster - 06-04-2022, 12:51 PM
RE: [Dev Feedback] - Independent Worlds routing - by Darius - 06-04-2022, 12:53 PM
RE: [Dev Feedback] - Independent Worlds routing - by LuckyOne - 06-04-2022, 12:54 PM
RE: [Dev Feedback] - Independent Worlds routing - by SeaFalcon - 06-04-2022, 01:07 PM

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