Compared to Ore prices, it still doesn't compete. The system is still being worked on, however, and this is just the preliminary changes and testing for a potential larger scale overhaul in the future. A step in the right direction for certain. Much appreciated for this subtle change.
I still think it would be cool to see Unstable Jump holes more often with the chance to blow your ship up when you travel through them. A potential shortcut to cut the time but with a very large risk of losing your entire haul. Just a suggestion.
~Leo
(06-04-2022, 05:42 PM)SeaFalcon Wrote:
(06-04-2022, 05:36 PM)Toaster Wrote: Just earned ~20 million credits dropping off 110 VIPs on Malta. Would've been more if I hadn't gimped my cargo capacity with a speedy engine. Seems pretty fair to me.
Edit: I think your math might have taken a wrong turn somewhere, Seafalcon.
Buy 110 VIPs for 41.250 = 4.537.500
Sell 110 VIPs for 107613 = 11.837.430
Total profit = 7.299.930
Unless FLStats is borked because of some server side stuff?
Those sound like the old values. Are you online or on the single player mode? Single player was showing the older prices.
You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark. Roleplay is dead. Long live Powertraders and PvP I guess.