Well, let's chalk this one up as a lesson learned, primarily for me.
Respawn timer reductions are best in small doses. Hour or two, maybe. Not one day+. This is probably the biggest one. I suppose if I were to do reduce the respawn timer again, which I probably won't for a long while, it would be in a self-contained uncharted system, not NY.
I think the devs got sufficient data concerning the use of freighters.
My poor coding prevented Unioners from participating. Feel really bad for those guys. I will try and make it up to you.
The exploits surrounding the event made it impossible to tabulate a correct tally. I will have to figure a fair way to sort out rewards.
Initially, the complaints from Liberty Lawfuls made me question the balance of the event, however they made adjustments without me having to make any changes at all. Once those adjustments were made, the unlawfuls never recovered. I think the Unlawfuls felt their only recourse was to join forces. Next time, I will probably resist that and see if they can make the adjustments themselves like Liberty Lawfuls did.
To those complaining about how this is an RP server, I apologize for destroying your view of Disco. It is an RP server. However, there is a valid element in Disco that relishes the pvp aspect. It was nice to let them have an occasion for fun as well. It could have been controlled better and I will do so in the future. (Provided I don't get fired)