(07-05-2022, 09:58 AM)pillow Wrote: The way I'd like it done (same with SRPs, frankly) is if there's an original version, and an open-use version. Contributor gets to have the original item, with its chosen name, visuals, stats, whatever, and everyone else gets an altered version. New name, new infocard (also referencing the original its based on), maybe slightly different stats and the effect for it adjusted slightly so it's not a carbon copy. That way people get exclusivity without the effort put into the item going to waste.
Didn't we have something similar to this in the past anyway? I remember people being paid billions for making trailers for Discovery. As of 7/5/2022 nobody is stopping people from mass producing effects for engines, thrusters, guns, ship models, whatever. If some guy comes into my DMs with a finished entry for a codegun with an infocard and effect ready I'll put it in the game. Don't see why the dude can't get like 250-500 million, some unique visual effect of his choosing on some ship he owns or a set of special event guns for it if it's great quality.
This. - For one, I've always thought that modellers should be able to get a 'free' character with and for every ship they've modelled in game. They made it, why shouldn't they get it in game? Imagine slaving away for hours to create this really sexy cap mesh, only for you to then need to grind a couple hours more to earn it in game. Wouldn't you say they've already earned it?
(I specifically like Pillow's idea of the creator getting the original. Adds the plus of allowing someone to claim the original ship name, kinda dope for capitals.)
In the past, we did have something similar to this, it was simply just the community at it's best. People with real useful skills got to make bank from those that grinded in game, who wanted shiny stuff either for the forums or otherwise. It still goes on, but in smaller quantities afaik. Nerva still offers his 3D gif skills for those that desire it I believe, I don't think he asks for a fixed price anymore, just a donation too.
I do believe the biggest problem here has already been stated; How do you effectively manage the system that determines whether or not a contributor is eligible for a reward, at what point are they considered to have done enough?
I reckon it'd be easy to draw up a reward tiering for modelling assets, but how do you cover the other areas?
Edit: Could you lump stuff together under a reward claim perhaps? E.g; Tier 1 Req: 1x Snub Model/1x Texture Map/4x Infocards/Sign up to Econ Devving forever.(Arbitrary numbers)
Tier 1 then providing some cash or goodies, the higher tier offering more, but requires more done to clock it in. This allows those that want a reward to request one based on the work done and those that don't, don't have to.
Yup, the 3d logo and spin gif service is still available and I only ask for donations. Thanks for the mention! @Jayenbee