• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
1 2 3 4 5 Next »
MAXLancer (import/export for 3ds Max)

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 1 / 1,000
Lawful Kills - 23 / 1,000
Red Hessian Kills - 1 / 1,000
Unlawful Kills - 19 / 1,000

Latest activity

MAXLancer (import/export for 3ds Max)
Offline Treewyrm
07-10-2022, 11:29 AM,
#43
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Release candidate 0.95
Link: GitHub
  • Compressor and decompressor from Nvidia Texture Tools are now included in installer.
  • Default paths for textures, shaders and Nvidia Texture tools.
  • Streamlined interface in various groups of MAXLancer panel/sidebar.
  • Mass editing for LOD meshes, rigid part helpers and hardpoint helpers.
  • Added export vertex numeric precision limit to reduce number of 'close' vertex duplicates. Used in attribute hashing, does not affect actual written vertex values.
  • Spline attached directly to Rigid part helper will be treated as freeform wireframe and use independent vmesh buffer. This allows wireframe 'model' to be independent of LOD vertices if need be.
  • Added support for camera part in compound model. This feature seem to be used by cockpit models. Rigid part helpers now have additional properties related to such camera. If enabled the rigid part helper will not export any attached LODs and other components.
  • Added support for damaged parts. Although previously it was already possible to create multipart model with damaged parts now this feature is made much more convenient and damage models will be exported alongside main model.
  • Improved installer. Instead of hardcoded version list the installer scans for registry keys of all installed versions and presents selection dialog screen.
  • Deformable models are now imported as skeleton (a hierarchy of bones), still very much a WIP.

[Image: BBAN90pl.png]



Not in this version but coming up shortly in next update - automatically importing Freelancer materials as Physical materials for rendering purposes (like Arnold and Vray).

[Image: 8tQV7NL.png]

[Image: SOG33Of.png]

[Image: J4vAx8sl.png]
Reply  


Messages In This Thread
MAXLancer (import/export for 3ds Max) - by Treewyrm - 12-25-2019, 01:31 AM
RE: MAXLancer (import/export for 3ds Max) - by Nerva Regis - 12-25-2019, 02:18 AM
RE: MAXLancer (import/export for 3ds Max) - by Durandal - 12-25-2019, 03:04 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 12-25-2019, 09:42 AM
RE: MAXLancer (import/export for 3ds Max) - by Durandal - 12-25-2019, 10:49 AM
RE: MAXLancer (import/export for 3ds Max) - by WesternPeregrine - 12-25-2019, 08:30 AM
RE: MAXLancer (import/export for 3ds Max) - by eigos - 12-25-2019, 12:31 PM
RE: MAXLancer (import/export for 3ds Max) - by Dimon - 12-25-2019, 01:05 PM
RE: MAXLancer (import/export for 3ds Max) - by Foxglove - 12-25-2019, 03:48 PM
RE: MAXLancer (import/export for 3ds Max) - by Jaypate - 01-03-2020, 09:56 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 01-09-2020, 08:48 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 01-16-2020, 04:09 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 02-04-2020, 07:53 PM
RE: MAXLancer (import/export for 3ds Max) - by Prysin - 02-04-2020, 07:58 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 02-04-2020, 08:09 PM
RE: MAXLancer (import/export for 3ds Max) - by Prysin - 02-04-2020, 08:59 PM
RE: MAXLancer (import/export for 3ds Max) - by Enkidu - 02-04-2020, 09:05 PM
RE: MAXLancer (import/export for 3ds Max) - by Lucas - 02-04-2020, 08:15 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 02-04-2020, 08:39 PM
RE: MAXLancer (import/export for 3ds Max) - by Peach - 02-06-2020, 01:33 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 03-11-2020, 08:42 PM
RE: MAXLancer (import/export for 3ds Max) - by Kaine - 03-11-2020, 09:03 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 04-03-2020, 12:52 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 04-19-2020, 02:36 PM
RE: MAXLancer (import/export for 3ds Max) - by massdriver - 05-24-2020, 04:13 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-22-2020, 09:49 AM
RE: MAXLancer (import/export for 3ds Max) - by Eagle-Vulture - 06-27-2020, 09:20 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-28-2020, 02:49 PM
RE: MAXLancer (import/export for 3ds Max) - by Eagle-Vulture - 06-28-2020, 07:32 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-28-2020, 07:42 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-28-2020, 02:52 PM
RE: MAXLancer (import/export for 3ds Max) - by Eagle-Vulture - 06-28-2020, 08:49 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-28-2020, 10:41 PM
RE: MAXLancer (import/export for 3ds Max) - by Eagle-Vulture - 06-29-2020, 01:31 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-29-2020, 02:01 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 11-01-2020, 02:21 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 01-11-2021, 08:34 PM
RE: MAXLancer (import/export for 3ds Max) - by Ikarus_Hagen - 01-12-2021, 01:25 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 01-12-2021, 11:36 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 04-13-2021, 08:38 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-14-2021, 08:46 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 12-10-2021, 11:27 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 07-10-2022, 11:29 AM
RE: MAXLancer (import/export for 3ds Max) - by Barbarossa - 09-02-2024, 01:56 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 09-02-2024, 02:47 PM
RE: MAXLancer (import/export for 3ds Max) - by Barbarossa - 09-03-2024, 08:12 AM
RE: MAXLancer (import/export for 3ds Max) - by Kauket - 09-03-2024, 08:21 AM
RE: MAXLancer (import/export for 3ds Max) - by Barbarossa - 09-03-2024, 09:45 AM
RE: MAXLancer (import/export for 3ds Max) - by Kauket - 09-03-2024, 11:08 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode