I'm curious of the community's input in our Events plugin functionality and activity scope. I am currently working on code implementation of adding these options to Events, but would like input on these and other ideas players may have:
[Trade/Mining Event] - Pirating Bonuses: Allowing specific ID's a bonus for pirating the haulers of the Event commodity (according to lore etc) once sold back at specified bases. Could even give "vendetta" bonuses atop these bonuses if x pirate faction has a particular vendetta or hatred for the "main" trading faction
[Combat Event] - Scaleable Combat Bonuses Allowing specific faction ID's different tiers of combat bonuses (based on implied lore).
[Combat Event] - Ship Class specific Combat bonuses Making kill bounties customized to ship class or event ship classs vs specific ship class. i.e. Dreadnought killing snub gets less than Dreadnought killing Dreadnought of enemy
or Friendly kills grant 0 money or subtract moneys
or snub kills transport grants xx money ( allowing us to tailor the confrontations to either moderate ganks or just align better with the lore situation )
[Trade Event] - Ship Class specific Trade Bonuses Making bonuses customizable by specified ship classes, allowing for events to be x ship-class only or just tiered bonuses, leaning in to the RP.
i.e. Freighter-only Trade events
or Passenger Liners make xx more profit per unit than transports
or literally Snubs making king profits for something that align with the story ("reconnaisance" or whatever)
[Either] - Peak hours bonuses Suggested by Slappy a whiles back of having higher bonuses during peak Server hours.
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