These are all good to have and use, without a doubt!
I know it might not be your area of responsibility, but we need some new events going on to get some use out of these plugins. Bonuses alone don't really entice logging, but make playing to some purpose much better.
What events? Well apparently I'm the pro siege guy so allow me to suggest sieges. And who's? Truth is, I don't say that to suggest a war, I hate pre-scripting a war, like a house vs house combo chosen just because it hasn't been done yet. Don't force a war for any faction, but don't prevent them from making real moves that could cause one either. If this place worked like that it would be back to busy here all day, any day. If players (OF's) could determine where to make moves, it would create a fresh atmosphere here that it's worth hanging around for again.
The bottom line of my reasoning is, the 'random' factor of not knowing what comes next, and never having to wonder if an event is real or has real consequences, makes this place a game far more interesting, even competative to modern games.
Ideally, each siege could/would employ a supply and combat aspect. Ships would converge on an area just like a POB siege, to run supply, interdict or escort suppliers... or show up to attack the base or counter base attackers. Lots more chances arise for rp, pvp and regular story progression that would make it much more fun to participate here in general.