Binski, I will make some arguments that will bury your efforts forever, and there's nothing we can do here.
1. Insufficient playerbase. Most players aren't interested in base sieging in its current state, they do roleplay between each other, trade, mine, play pvp. But also they have jobs, parents, sleep, children and many-many other real life stuff to do.
2, Technical impossibility of implementation. I mean, actually, you can, but through either old unstable plugins that led to server crash at best, or very frequent patches that require accurate system rework, because just base IFF changing can also cause server crash anytime player appears at the conquered base. System devs will just have lots of unnecessary work and, as a consequence, slow down work on everything else.
Quote:[Either] - Peak hours bonuses Suggested by Slappy a whiles back of having higher bonuses during peak Server hours.
I like this idea, but we all know there are players from another side of the planet, so I can suggest make at random hours.