it has been more than 1 1/2 years now since the Crossfire 1.7 has been released. Surprisingly this mod still belongs to the most favorite Freelancer mods with a very large fan community. Since the release of Crossfire 1.7 I have spent very much time developing new concepts and finding out how the Freelancer engine can be "manipulated" to create new stuff. The results are pretty interesting.
Since its first release Crossfire was known to be one of the most complex mods available introducing many new features to the Freelancer community. It was designed to show what possibilities and features are still possible in Freelancer and to push the game to a higher quality.
Crossfire has very advanced graphic & sound settings which will make the gameplay much more interesting. The gameplay is very balanc ed and challenging.
You will able to explore hundreds of systems with more than 400 new dockable stations and planets. Clans are able to buy their own clansystems and manage those like they want.
There are high profitable traderoutes which change due a dynamic economy. Also the world of Crossfire is changing alot since the mod is build to create random events such as invading Nomads and Dom\'kavash or solar interferences which disturb the travel in some systems. Crossfire is an expanding world that is always in development. To a limited amount the player has real influence on the Crossfire Universe. New systems appear and can get explored. New ships are build. New equipment is going to be developed by the companies in Sirius. Everything is changing to guarantee a long time of pleasure and action.
The Crossfire mod comes along with very special features which enhance the gameplay and make this mod very special.
Now I was playing Crossfire before I discovered Disco, and found Disco to be more attractive than Crossfire and players community is superior to any other...
Because i was member of Crossfire players community i receive newsletters of any new incoming change in Crossfire universe.
Now, what am I interested about is two things : First and most important is Dynamic economy, can this be coded in Disco? It would be rally nice to have variable prices throughout Sirius.... Second thing that caught my eye are solar interferences which disturb the travel in some systems.... That would be really great if it could be coded into Disco.... It would add to realism and "nonlinear" behavior of the game, which adds to fun!
Disco is best mod around, so NO i wont install Crossfire, but implementing ideas like that in Disco would improved game and mod I love... So admins and modders, could this be done?