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Can FLHook be made easier

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Can FLHook be made easier
Offline Corile
10-17-2022, 03:29 PM,
#1
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

I am making a thread just to ask because I'm not sure if it's even on the right track or if anyone had ever tried something like this.

Can FLHook be reimplemented or extended with a scripting language? Currently to write FLHook plugins you need to have a decent knowledge of C++ and knowledge of its limitations to avoid things like client-side crashes or infinite jump bugs that anyone who has played long enough on disco surely remembers.

I was wondering if there ever was any kind of effort to provide an interface for FLHook that would allow for safer plugin development in more high level languages such as Lua or JavaScript or if anyone knows if such a thing would even be possible. I know that it's possible to use native C++ module bindings in Node alongside JavaScript code so maybe someone tried it before.

Perhaps TheStarport would be a better place to ask but I'm not really into that community so I'm asking here in hopes that someone knows something.




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Messages In This Thread
Can FLHook be made easier - by Corile - 10-17-2022, 03:29 PM
RE: Can FLHook be made easier - by Kauket - 10-17-2022, 03:32 PM
RE: Can FLHook be made easier - by Haste - 10-17-2022, 03:40 PM
RE: Can FLHook be made easier - by Xenon - 01-17-2023, 04:28 PM
RE: Can FLHook be made easier - by darkwind - 01-17-2023, 05:03 PM
RE: Can FLHook be made easier - by Alley - 01-22-2023, 10:34 AM
RE: Can FLHook be made easier - by StDH - 01-22-2023, 01:29 PM
RE: Can FLHook be made easier - by Alley - 01-22-2023, 04:43 PM
RE: Can FLHook be made easier - by Laz - 01-22-2023, 04:11 PM

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