Quote:They don't contribute anything. They are just dead weight to the server and that's hurting it tremendously.
I would like you to hear this and other vets to realize this. Your ways are OVER. The only people that really matter for building factions are people that actively enjoy logging inside the game and have a passion for playing it. If you think your edgy forum RP is a great contribution to the server - it isn't . We have 9 people online now. Who actually matters are the leaders that focus on logging into the game and who support and encourage others who log into the game. You cannot turn back time. What GC, AWES, and DTR do is here to stay. They made people realize how much fun the game can be. You can dream of your ancient dreams of quality, control over people, and elitism but you will forever be stuck in trying hard to merely grind out your three days.
There can't really be dead weight to this place. It is indeed an old poor habit to play with ridiculously high expectations when we are lucky to get anyone new and interested. Eventually people will find their own way. It's not these factions' faults the mod is only so alluring these days to new players.
There are old attitudes that do need to die, and some old policies should be revived. Perhaps we could use a return to closed roleplay. Faction sharing is fine, as long as it makes little difference in game. To me, the purposeful diluting of faction integrity just to make it seem or feel more active really hurt this place's immersion, systemizing a huge amount of metagaming. #1 reason I avoid factions.
The game lacks a huge amount of logical activities that are held back out of irrational fear. Give newbs an open ended future to look forward to. There are more activities that we could use the game for, that it never made sense to prevent, that made the server a joke, that is the real reason for long term stagnation.