(01-11-2023, 10:05 PM)Couden Wrote: PoBs in current state are hard to be dead and easy to be restored. Where is no balance in this when siege. I am aware that devs will reduce shield % absorb or HP, but I hope that decayed pobs, such as Omega-3 ***** which was about to decay is now at full hp, because someone don't want to let it go and free some space around the Freeport-1 for example.
And honestly it's the complete opposite, I did that because it's near impossible to get bases decently strong, unless in total secrecy. It was a lucky break, I mean come on, with people doing what you do and getting away with it, you leave few options but to dig deep. Free space at Freeport 1? Sorry but I don't buy that.
Changing POB stats to suit those who don't even like them seems terribly wrong to me. Actually, based on your dislikes, you're playing the wrong game.
This will end when they bring back closed roleplay to the rules. Too much floating lets the factions be abused to remove POB's out of oorp dislike for them in general (on top of diluting the RP depth to faction activity in general).