• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Freelancer Forum
« Previous 1 2 3 4 5 … 67 Next »
Can FLHook be made easier

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Can FLHook be made easier
Offline Alley
01-22-2023, 10:34 AM, (This post was last modified: 01-22-2023, 10:34 AM by Alley.)
#6
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

There was some guy that made a python based hook many years ago and another guy that made a plugin to use python scripts.

There's also the FLHook listener to which you can send commands. We tested this years ago with Blodo with some ASP.NET app that could send arbitrary admin commands to the server as we were experimenting with web interfaces for POB management.

While it would be a nice change, I can't fathom why anyone would want to do something like this in 2023 as it wouldn't really bring anything new to the table. This is a dying game without an open-sourced engine. It cannot survive the same way Doom, Stalker or even Freespace 2 can. It can be a really great learning project as the use case we have here is extremely rare, but as far as a use in production go it would be a nightmare as there's so much legacy behavior you'd have to make sure is reimplemented it probably would become nothing but a development hell, let alone the months/years of work you'd need to reimplement the existing plugins if the intent is to completely replace the current hook.

Laz Wrote: Alley was right.
Reply  


Messages In This Thread
Can FLHook be made easier - by Corile - 10-17-2022, 03:29 PM
RE: Can FLHook be made easier - by Kauket - 10-17-2022, 03:32 PM
RE: Can FLHook be made easier - by Haste - 10-17-2022, 03:40 PM
RE: Can FLHook be made easier - by Xenon - 01-17-2023, 04:28 PM
RE: Can FLHook be made easier - by darkwind - 01-17-2023, 05:03 PM
RE: Can FLHook be made easier - by Alley - 01-22-2023, 10:34 AM
RE: Can FLHook be made easier - by StDH - 01-22-2023, 01:29 PM
RE: Can FLHook be made easier - by Alley - 01-22-2023, 04:43 PM
RE: Can FLHook be made easier - by Laz - 01-22-2023, 04:11 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode