• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Freelancer Forum
« Previous 1 2 3 4 5 … 67 Next »
Can FLHook be made easier

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Can FLHook be made easier
Offline StDH
01-22-2023, 01:29 PM, (This post was last modified: 01-22-2023, 01:40 PM by StDH.)
#7
Member
Posts: 548
Threads: 100
Joined: Aug 2017

I will address the title of the thread* as adding a scripting language introduces more headaches than advantages.

(10-17-2022, 03:29 PM)Corile Wrote: I am making a thread just to ask because I'm not sure if it's even on the right track or if anyone had ever tried something like this.

The problem with FLHook is that Disco allowed beginners do stuff to it, because of a lack of capable developers, which converted it into a rotting biomass of everyone's excrements. Rewriting the entire thing from scratch is the only way because the entirety of current and past developers are not capable nor experienced enough to do it. Time constraints are not a thing, you could convert the entire FLHook into something capable under 2 months - assuming you work on it during the weekends.

Yet I've played around with Freelancer and found out it's extremely simple to mod the game the right way, as what people call "engine limitations" are sad excuses for their inabilities.

(01-22-2023, 10:34 AM)Alley Wrote: While it would be a nice change, I can't fathom why anyone would want to do something like this in 2023 as it wouldn't really bring anything new to the table. This is a dying game without an open-sourced engine. It cannot survive the same way Doom, Stalker or even Freespace 2 can. It can be a really great learning project as the use case we have here is extremely rare, but as far as a use in production go it would be a nightmare as there's so much legacy behavior you'd have to make sure is reimplemented it probably would become nothing but a development hell, let alone the months/years of work you'd need to reimplement the existing plugins if the intent is to completely replace the current hook.






Imagine in 2023 that you can create a system dynamically, share it with other clients, and creating bases only when they're in range. This completely bypases any INI files and makes the game impossible to metagame. This change took about an evening to implement, it is so simple. And instead of stuff like weapons/ships/commodities being in INI files, I made them load from an SQL database which makes everything much simpler and user friendly.

I'm doing stuff which nobody in the last 20 years imagined are possible.

[Image: xT3XcVI.png]
Reply  


Messages In This Thread
Can FLHook be made easier - by Corile - 10-17-2022, 03:29 PM
RE: Can FLHook be made easier - by Kauket - 10-17-2022, 03:32 PM
RE: Can FLHook be made easier - by Haste - 10-17-2022, 03:40 PM
RE: Can FLHook be made easier - by Xenon - 01-17-2023, 04:28 PM
RE: Can FLHook be made easier - by darkwind - 01-17-2023, 05:03 PM
RE: Can FLHook be made easier - by Alley - 01-22-2023, 10:34 AM
RE: Can FLHook be made easier - by StDH - 01-22-2023, 01:29 PM
RE: Can FLHook be made easier - by Alley - 01-22-2023, 04:43 PM
RE: Can FLHook be made easier - by Laz - 01-22-2023, 04:11 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode